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authorSomnath Sarkar <somnath.k.sarkar@gmail.com>2022-05-14 15:51:28 -0400
committerSomnath Sarkar <somnath.k.sarkar@gmail.com>2022-05-16 00:00:01 -0400
commit52aeaf5d16e5e14d92457ea964038ec5d3af2679 (patch)
tree38f520f8cdc90941cf8a03756dc5fe468a26b8e7 /drivers
parente8520044e735ce8d7fafb4ef9397f6177449abbd (diff)
Fix computation of screen_uv
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/shaders/scene.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index ea28685be7..12d70db7dd 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -920,7 +920,7 @@ void main() {
float normal_map_depth = 1.0;
- vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size + scene_data.screen_pixel_size * 0.5; //account for center
+ vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size;
float sss_strength = 0.0;