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authorclayjohn <claynjohn@gmail.com>2022-04-29 12:46:29 -0700
committerclayjohn <claynjohn@gmail.com>2022-05-24 10:57:07 -0700
commit4f82b1bd208b0559f21f574aff83feb925a092bb (patch)
tree10de3fc3569b742c36674c36aa8c24db165c7d37 /drivers
parentdf9dae240860d2342044f39ba6fc0dc2ba468703 (diff)
Use IGN instead of white noise for sky dithering
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/storage/material_storage.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index a57c899133..781ee312ac 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -1632,6 +1632,7 @@ ShaderCompiler::DefaultIdentifierActions actions;
actions.renames["SKY_COORDS"] = "panorama_coords";
actions.renames["SCREEN_UV"] = "uv";
actions.renames["TIME"] = "time";
+ actions.renames["FRAGCOORD"] = "gl_FragCoord";
actions.renames["PI"] = _MKSTR(Math_PI);
actions.renames["TAU"] = _MKSTR(Math_TAU);
actions.renames["E"] = _MKSTR(Math_E);