diff options
author | jfons <joan.fonssanchez@gmail.com> | 2021-04-20 18:40:24 +0200 |
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committer | jfons <joan.fonssanchez@gmail.com> | 2021-04-23 21:45:23 +0200 |
commit | 4d9d99bb827967e2bb931eeb8c3f0e079b39ae1a (patch) | |
tree | dcd5ff54562db253500aa835a27f3b2548e42eb9 /drivers | |
parent | 34b3e8f9e2ae076990ecf3b2827eff759ba2abf9 (diff) |
Implement occlusion culling
Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.
Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/dummy/rasterizer_dummy.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index 9d6be1a802..f9a76d1603 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -548,6 +548,12 @@ public: void lightmap_set_probe_capture_update_speed(float p_speed) override {} float lightmap_get_probe_capture_update_speed() const override { return 0; } + /* OCCLUDER */ + + RID occluder_allocate() override { return RID(); } + void occluder_initialize(RID p_rid) override {} + void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {} + /* PARTICLES */ RID particles_allocate() override { return RID(); } |