diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2019-03-11 23:12:39 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-03-11 23:12:39 +0100 |
commit | 4cdb2d05023252829300f098d0bc144ad588a00b (patch) | |
tree | 07e83276f2ca305ece900348e51ca702d0975aec /drivers | |
parent | 546cab6f29a2ea214c51d8306bfd073fa2423766 (diff) |
Revert "GLES2: Fix regression on texture2DLod extension checks"
This reverts commit 8c2d38152fbf41ca9c8a8f9b381b8d271f7f54d3.
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles2/shaders/canvas.glsl | 17 | ||||
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 17 | ||||
-rw-r--r-- | drivers/gles2/shaders/stdlib.glsl | 19 |
3 files changed, 16 insertions, 37 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index e5a78bb90f..2d9761bf49 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -1,23 +1,6 @@ /* clang-format off */ [vertex] -#ifndef USE_GLES_OVER_GL -#ifdef GL_EXT_shader_texture_lod -#extension GL_EXT_shader_texture_lod : enable -#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) -#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) -#endif -#endif // !USE_GLES_OVER_GL - -#ifdef GL_ARB_shader_texture_lod -#extension GL_ARB_shader_texture_lod : enable -#endif - -#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod) -#define texture2DLod(img, coord, lod) texture2D(img, coord, lod) -#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) -#endif - #ifdef USE_GLES_OVER_GL #define lowp #define mediump diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 95856f9c22..9c235854a3 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -1,23 +1,6 @@ /* clang-format off */ [vertex] -#ifndef USE_GLES_OVER_GL -#ifdef GL_EXT_shader_texture_lod -#extension GL_EXT_shader_texture_lod : enable -#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) -#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) -#endif -#endif // !USE_GLES_OVER_GL - -#ifdef GL_ARB_shader_texture_lod -#extension GL_ARB_shader_texture_lod : enable -#endif - -#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod) -#define texture2DLod(img, coord, lod) texture2D(img, coord, lod) -#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) -#endif - #ifdef USE_GLES_OVER_GL #define lowp #define mediump diff --git a/drivers/gles2/shaders/stdlib.glsl b/drivers/gles2/shaders/stdlib.glsl index d853907ff9..3cc65bc509 100644 --- a/drivers/gles2/shaders/stdlib.glsl +++ b/drivers/gles2/shaders/stdlib.glsl @@ -1,6 +1,19 @@ -// Our GLSL "stdlib" -// texture2DLod defines *must* be done before including this, -// but before any non-preprocessor statement. +#ifndef USE_GLES_OVER_GL +#ifdef GL_EXT_shader_texture_lod +#extension GL_EXT_shader_texture_lod : enable +#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) +#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) +#endif +#endif // !USE_GLES_OVER_GL + +#ifdef GL_ARB_shader_texture_lod +#extension GL_ARB_shader_texture_lod : enable +#endif + +#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod) +#define texture2DLod(img, coord, lod) texture2D(img, coord, lod) +#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) +#endif vec2 select2(vec2 a, vec2 b, bvec2 c) { vec2 ret; |