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author | clayjohn <claynjohn@gmail.com> | 2022-10-07 14:13:40 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-10-07 14:13:40 -0700 |
commit | 4765e5fa64883c77aefd25ba0fd43b1250760fda (patch) | |
tree | f4db3864e2ff93547e36b122e742f6198ad15370 /drivers | |
parent | 1baefceababe8a0d63434a231c3799555a45d8e3 (diff) |
Allow clearing backbuffer after finishing CanvasGroup
This avoids an issue where having multiple CanvasGroups overlap
would create a weird artifact
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index ab232e712c..c635e18132 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -300,6 +300,8 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ } canvas_group_owner = nullptr; + // Backbuffer is dirty now and needs to be re-cleared if another CanvasGroup needs it. + backbuffer_cleared = false; } if (backbuffer_copy) { |