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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-03 00:32:07 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-03 00:32:07 +0100 |
commit | 4746e874ad6f38ff1c810e9c0108aef0ac208971 (patch) | |
tree | 3780b56c072a14097c790455c63075aae41aec27 /drivers | |
parent | 08d56ac2f10f4c9484e253bcfd3a0ad065514080 (diff) | |
parent | 62dc9cd0441de1afd79143737ab7c9f8c26c7660 (diff) |
Merge pull request #67770 from clayjohn/GLES3-flip_y
Remove depth correction in GLES3 renderer
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index c9492adb20..2e8c95fe61 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -847,7 +847,7 @@ void RasterizerSceneGLES3::_update_sky_radiance(RID p_env, const Projection &p_p Projection cm; cm.set_perspective(90, 1, 0.01, 10.0); Projection correction; - correction.set_depth_correction(true); + correction.columns[1][1] = -1.0; cm = correction * cm; GLES3::MaterialStorage::get_singleton()->shaders.sky_shader.version_bind_shader(shader_data->version, SkyShaderGLES3::MODE_CUBEMAP); @@ -1265,7 +1265,7 @@ void RasterizerSceneGLES3::_fill_render_list(RenderListType p_render_list, const // Needs to be called after _setup_lights so that directional_light_count is accurate. void RasterizerSceneGLES3::_setup_environment(const RenderDataGLES3 *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_pancake_shadows) { Projection correction; - correction.set_depth_correction(p_flip_y); + correction.columns[1][1] = p_flip_y ? -1.0 : 1.0; Projection projection = correction * p_render_data->cam_projection; //store camera into ubo GLES3::MaterialStorage::store_camera(projection, scene_state.ubo.projection_matrix); @@ -1792,7 +1792,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_ Projection projection = render_data.cam_projection; if (render_data.reflection_probe.is_valid()) { Projection correction; - correction.set_depth_correction(true); + correction.columns[1][1] = -1.0; projection = correction * render_data.cam_projection; } |