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authorRĂ©mi Verschelde <remi@verschelde.fr>2023-02-18 16:19:44 +0100
committerGitHub <noreply@github.com>2023-02-18 16:19:44 +0100
commit37589edf17320312ed7531261bd633ed7c5563a1 (patch)
tree99fedb03bf587f76b72616ff51f7b8005994bf17 /drivers
parent1f4f73f8602f61ef43d3dc0b99bedd1614e48283 (diff)
parent5bbf5b8e720dc65cec8f38c6a9ced1e2eec84d17 (diff)
Merge pull request #73524 from clayjohn/GL-occluder
Avoid unnecessary binding of occlusion polygon vertex array
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 2a524e8c3a..aadc71c5b8 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -1951,11 +1951,12 @@ void RasterizerCanvasGLES3::occluder_polygon_set_shape(RID p_occluder, const Vec
glBufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * lc * sizeof(uint16_t), indices.ptr(), GL_STATIC_DRAW);
glBindVertexArray(0);
} else {
- glBindVertexArray(oc->vertex_array);
glBindBuffer(GL_ARRAY_BUFFER, oc->vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, lc * 6 * sizeof(float), geometry.ptr(), GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, oc->index_buffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * lc * sizeof(uint16_t), indices.ptr(), GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
}