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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-29 10:43:42 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-29 10:43:42 +0200 |
commit | 315a71103e2f23ade4d402e315bb9ec80361fc4c (patch) | |
tree | 0b32462aae53aafaf2c3d13857058d1146baccc9 /drivers | |
parent | f8745f2f71c79972df66f17a3da75f6e328bc55d (diff) | |
parent | 1a0890122f0b5985d9fb15eac07fb9cc27aceb45 (diff) |
Merge pull request #66565 from clayjohn/canvas-lights
Clean up canvas light shader API.
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/storage/material_storage.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index 687e98ba58..bc734ef148 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -1406,6 +1406,8 @@ MaterialStorage::MaterialStorage() { actions.renames["VERTEX_ID"] = "gl_VertexIndex"; actions.renames["LIGHT_POSITION"] = "light_position"; + actions.renames["LIGHT_DIRECTION"] = "light_direction"; + actions.renames["LIGHT_IS_DIRECTIONAL"] = "is_directional"; actions.renames["LIGHT_COLOR"] = "light_color"; actions.renames["LIGHT_ENERGY"] = "light_energy"; actions.renames["LIGHT"] = "light"; |