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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2017-08-14 20:00:16 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2017-08-16 15:04:21 +0200
commit2d48f4ecf1770cc48274c65051b4c3cc0748ddda (patch)
tree782fec86d036591b2f862e0eae375e07c3ac0c52 /drivers
parentb7571582ed95e1a7530e6b4251d99098e4175cc6 (diff)
Use precision for samples only when #version 300 es
Fix #10332
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/shader_gles3.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index 77e257dfc8..e7a26c0354 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -273,9 +273,11 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
//vertex precision is high
strings.push_back("precision highp float;\n");
strings.push_back("precision highp int;\n");
+#ifndef GLES_OVER_GL
strings.push_back("precision highp sampler2D;\n");
strings.push_back("precision highp samplerCube;\n");
strings.push_back("precision highp sampler2DArray;\n");
+#endif
#if 0
if (cc) {
@@ -374,9 +376,11 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
//fragment precision is medium
strings.push_back("precision highp float;\n");
strings.push_back("precision highp int;\n");
+#ifndef GLES_OVER_GL
strings.push_back("precision highp sampler2D;\n");
strings.push_back("precision highp samplerCube;\n");
strings.push_back("precision highp sampler2DArray;\n");
+#endif
#if 0
if (cc) {