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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2017-08-14 20:00:16 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2017-08-16 15:04:21 +0200 |
commit | 2d48f4ecf1770cc48274c65051b4c3cc0748ddda (patch) | |
tree | 782fec86d036591b2f862e0eae375e07c3ac0c52 /drivers | |
parent | b7571582ed95e1a7530e6b4251d99098e4175cc6 (diff) |
Use precision for samples only when #version 300 es
Fix #10332
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/shader_gles3.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index 77e257dfc8..e7a26c0354 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -273,9 +273,11 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { //vertex precision is high strings.push_back("precision highp float;\n"); strings.push_back("precision highp int;\n"); +#ifndef GLES_OVER_GL strings.push_back("precision highp sampler2D;\n"); strings.push_back("precision highp samplerCube;\n"); strings.push_back("precision highp sampler2DArray;\n"); +#endif #if 0 if (cc) { @@ -374,9 +376,11 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { //fragment precision is medium strings.push_back("precision highp float;\n"); strings.push_back("precision highp int;\n"); +#ifndef GLES_OVER_GL strings.push_back("precision highp sampler2D;\n"); strings.push_back("precision highp samplerCube;\n"); strings.push_back("precision highp sampler2DArray;\n"); +#endif #if 0 if (cc) { |