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authorHein-Pieter van Braam <hp@tmm.cx>2018-08-12 22:33:35 +0200
committerHein-Pieter van Braam <hp@tmm.cx>2018-08-12 22:33:35 +0200
commit2a02f44ad959ed3ac24a36688c74a1284c9a8a74 (patch)
tree6300f5d0dcd9b935b3ce4ec8f001f315ecd8a7a5 /drivers
parent15530ce2c51937da9050d6bf3dece34fc9e278cd (diff)
Don't try to update the visual shader graph if it doesn't exist yet
When setting shader mode on a visual shader that was just created in the editor we try to _update_graph(). However, the graph does not yet exist in the visualshadereditor. This gets populated in VisualShaderEditor::edit() which hasn't been called yet. This PR simply changes the logic to not try to update the non-existent graph. This fixes #20322
Diffstat (limited to 'drivers')
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