diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-10-01 21:51:11 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-10-01 21:51:11 -0300 |
commit | 1b358783ce94400e348807c7e7db75233a67cc54 (patch) | |
tree | 8345a2157312c0c8dd411e298c6f68943f93649f /drivers | |
parent | c864b782c05f5e2833afd69a4c0dfc6fbcfc4b26 (diff) |
Slight proposed fixes to PBR.
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 715485dfba..26395da294 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -915,7 +915,7 @@ LIGHT_SHADER_CODE #if defined(DIFFUSE_LAMBERT_WRAP) //energy conserving lambert wrap shader - light_amount = max(0.0,(dot(N,L) + roughness) / ((1.0 + roughness) * (1.0 + roughness) * M_PI)); + light_amount = max(0.0,(dot(N,L) + roughness) / ((1.0 + roughness) * (1.0 + roughness))); #elif defined(DIFFUSE_OREN_NAYAR) @@ -969,7 +969,7 @@ LIGHT_SHADER_CODE #endif #if defined(TRANSMISSION_USED) - diffuse += light_color * diffuse_color * mix(vec3(light_amount),vec3(1.0),transmission) * attenuation; + diffuse += light_color * diffuse_color * mix(vec3(light_amount),vec3(M_PI),transmission) * attenuation; #else diffuse += light_color * diffuse_color * light_amount * attenuation; #endif |