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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-04-04 21:24:27 +0200
committerGitHub <noreply@github.com>2022-04-04 21:24:27 +0200
commit1abb5ebf6532944a9fd0d1acf9ad61a0df1bb0ed (patch)
treea9d2df2e2df939c189135b1c36a01e06b37b80b2 /drivers
parent53317bbe146dd19a919685df8d846c55568daba1 (diff)
parentf8ab79e68af20e18e1d868b64d6dfd0c429bc554 (diff)
Merge pull request #59867 from akien-mga/refactor-zero-initialize-all-pointers
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h8
-rw-r--r--drivers/gles3/storage/material_storage.h4
-rw-r--r--drivers/gles3/storage/texture_storage.h10
-rw-r--r--drivers/unix/dir_access_unix.h2
4 files changed, 12 insertions, 12 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index 4e825ab8b2..70066c5e2a 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -169,7 +169,7 @@ public:
LocalVector<GLsync> fences;
uint32_t current_buffer = 0;
- InstanceData *instance_data_array;
+ InstanceData *instance_data_array = nullptr;
bool canvas_texscreen_used;
CanvasShaderGLES3 canvas_shader;
RID canvas_shader_current_version;
@@ -198,7 +198,7 @@ public:
bool end_batch = false;
Transform3D vp;
- Light *using_light;
+ Light *using_light = nullptr;
bool using_shadow;
bool using_transparent_rt;
@@ -220,9 +220,9 @@ public:
typedef void Texture;
- RasterizerSceneGLES3 *scene_render;
+ RasterizerSceneGLES3 *scene_render = nullptr;
- RasterizerStorageGLES3 *storage;
+ RasterizerStorageGLES3 *storage = nullptr;
void _set_uniforms();
diff --git a/drivers/gles3/storage/material_storage.h b/drivers/gles3/storage/material_storage.h
index bf17e66c2f..450ee7191f 100644
--- a/drivers/gles3/storage/material_storage.h
+++ b/drivers/gles3/storage/material_storage.h
@@ -66,7 +66,7 @@ struct Shader {
RID self;
RS::ShaderMode mode;
- ShaderGLES3 *shader;
+ ShaderGLES3 *shader = nullptr;
String code;
SelfList<Material>::List materials;
@@ -185,7 +185,7 @@ struct Shader {
struct Material {
RID self;
- Shader *shader;
+ Shader *shader = nullptr;
Map<StringName, Variant> params;
SelfList<Material> list;
SelfList<Material> dirty_list;
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
index 8a921fbe10..7656cdf67e 100644
--- a/drivers/gles3/storage/texture_storage.h
+++ b/drivers/gles3/storage/texture_storage.h
@@ -93,7 +93,7 @@ enum OpenGLTextureFlags {
struct Texture {
RID self;
- Texture *proxy;
+ Texture *proxy = nullptr;
Set<Texture *> proxy_owners;
String path;
@@ -125,20 +125,20 @@ struct Texture {
uint16_t stored_cube_sides;
- RenderTarget *render_target;
+ RenderTarget *render_target = nullptr;
Vector<Ref<Image>> images;
bool redraw_if_visible;
RS::TextureDetectCallback detect_3d;
- void *detect_3d_ud;
+ void *detect_3d_ud = nullptr;
RS::TextureDetectCallback detect_srgb;
- void *detect_srgb_ud;
+ void *detect_srgb_ud = nullptr;
RS::TextureDetectCallback detect_normal;
- void *detect_normal_ud;
+ void *detect_normal_ud = nullptr;
CanvasTexture *canvas_texture = nullptr;
diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h
index f90f55605c..b4dc012db2 100644
--- a/drivers/unix/dir_access_unix.h
+++ b/drivers/unix/dir_access_unix.h
@@ -41,7 +41,7 @@
#include <unistd.h>
class DirAccessUnix : public DirAccess {
- DIR *dir_stream;
+ DIR *dir_stream = nullptr;
static DirAccess *create_fs();