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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-12-20 10:08:23 +0100 |
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committer | GitHub <noreply@github.com> | 2018-12-20 10:08:23 +0100 |
commit | 1a2fc40f86b7b39f443dd7bf64b9d765d9851152 (patch) | |
tree | f1cc9030255b7e55c9d214f7f7aeef00ec91c259 /drivers | |
parent | 45f1cdb0b73b355d9c959e9f2a12bb4dc58c6e13 (diff) | |
parent | 9f480949823435b41f970841cfe2fccc4608e947 (diff) |
Merge pull request #24495 from vipsbpig/pr-fix-gles2-spotlight
Fix GLES2 Spotlight shadow problem
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index aba283970a..8ccaeda0ce 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -1914,7 +1914,6 @@ FRAGMENT_SHADER_CODE #ifdef USE_SHADOW { highp vec4 splane = shadow_coord; - splane.xyz /= splane.w; float shadow = sample_shadow(light_shadow_atlas, splane); light_att *= shadow; |