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authorClay John <claynjohn@gmail.com>2022-10-11 12:24:48 -0700
committerGitHub <noreply@github.com>2022-10-11 12:24:48 -0700
commit18d2035a3dec470cf99a1413d243a93547cbb123 (patch)
tree41da7838c102a7a032ce389eeaf71de6720c408d /drivers
parent6da55cd94b7d7787dac4a7b19ce5637496f15d34 (diff)
parent816600382e92a4efb8dad715cf98e9d170f4e29a (diff)
Merge pull request #67110 from Chaosus/fix_incorrect_vec3_ubo_fill
Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty`
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/storage/material_storage.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 8e6009c943..f5241e33ab 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -897,7 +897,9 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
case ShaderLanguage::TYPE_BVEC3:
case ShaderLanguage::TYPE_IVEC3:
case ShaderLanguage::TYPE_UVEC3:
- case ShaderLanguage::TYPE_VEC3:
+ case ShaderLanguage::TYPE_VEC3: {
+ memset(data, 0, 12 * p_array_size);
+ } break;
case ShaderLanguage::TYPE_BVEC4:
case ShaderLanguage::TYPE_IVEC4:
case ShaderLanguage::TYPE_UVEC4: