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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-11-17 20:04:29 +0100
committerGitHub <noreply@github.com>2017-11-17 20:04:29 +0100
commit0968c8d2f65f7ac6e0d6b3718ee1028b229b3353 (patch)
treed2265ef6e3273658171104abe9b215f961d17495 /drivers
parent1feeb3e1c8406caf5497d5fcb40820cbb2d0d165 (diff)
parentd28763a4c1792dc00fde3d151eaea54f9cf2b8a9 (diff)
Merge pull request #12982 from tagcup/aabb_rename
Rename Rect3 to AABB.
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp118
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h46
2 files changed, 86 insertions, 78 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 5071fbba01..004c628252 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -2600,7 +2600,7 @@ RID RasterizerStorageGLES3::mesh_create() {
return mesh_owner.make_rid(mesh);
}
-void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<Rect3> &p_bone_aabbs) {
+void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
PoolVector<uint8_t> array = p_array;
@@ -3240,11 +3240,11 @@ VS::PrimitiveType RasterizerStorageGLES3::mesh_surface_get_primitive_type(RID p_
return mesh->surfaces[p_surface]->primitive;
}
-Rect3 RasterizerStorageGLES3::mesh_surface_get_aabb(RID p_mesh, int p_surface) const {
+AABB RasterizerStorageGLES3::mesh_surface_get_aabb(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh, Rect3());
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Rect3());
+ ERR_FAIL_COND_V(!mesh, AABB());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), AABB());
return mesh->surfaces[p_surface]->aabb;
}
@@ -3279,11 +3279,11 @@ Vector<PoolVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shap
return bsarr;
}
-Vector<Rect3> RasterizerStorageGLES3::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
+Vector<AABB> RasterizerStorageGLES3::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh, Vector<Rect3>());
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<Rect3>());
+ ERR_FAIL_COND_V(!mesh, Vector<AABB>());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<AABB>());
return mesh->surfaces[p_surface]->skeleton_bone_aabb;
}
@@ -3337,7 +3337,7 @@ int RasterizerStorageGLES3::mesh_get_surface_count(RID p_mesh) const {
return mesh->surfaces.size();
}
-void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) {
+void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
@@ -3345,37 +3345,37 @@ void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aab
mesh->custom_aabb = p_aabb;
}
-Rect3 RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const {
+AABB RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh, Rect3());
+ ERR_FAIL_COND_V(!mesh, AABB());
return mesh->custom_aabb;
}
-Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
+AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
Mesh *mesh = mesh_owner.get(p_mesh);
- ERR_FAIL_COND_V(!mesh, Rect3());
+ ERR_FAIL_COND_V(!mesh, AABB());
- if (mesh->custom_aabb != Rect3())
+ if (mesh->custom_aabb != AABB())
return mesh->custom_aabb;
Skeleton *sk = NULL;
if (p_skeleton.is_valid())
sk = skeleton_owner.get(p_skeleton);
- Rect3 aabb;
+ AABB aabb;
if (sk && sk->size != 0) {
for (int i = 0; i < mesh->surfaces.size(); i++) {
- Rect3 laabb;
+ AABB laabb;
if ((mesh->surfaces[i]->format & VS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->skeleton_bone_aabb.size()) {
int bs = mesh->surfaces[i]->skeleton_bone_aabb.size();
- const Rect3 *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr();
+ const AABB *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr();
const bool *skused = mesh->surfaces[i]->skeleton_bone_used.ptr();
int sbs = sk->size;
@@ -3401,7 +3401,7 @@ Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
mtx.basis[1].y = texture[base_ofs + 1];
mtx.origin.y = texture[base_ofs + 3];
- Rect3 baabb = mtx.xform(skbones[j]);
+ AABB baabb = mtx.xform(skbones[j]);
if (first) {
laabb = baabb;
first = false;
@@ -3434,7 +3434,7 @@ Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
mtx.basis[2].z = texture[base_ofs + 2];
mtx.origin.z = texture[base_ofs + 3];
- Rect3 baabb = mtx.xform(skbones[j]);
+ AABB baabb = mtx.xform(skbones[j]);
if (first) {
laabb = baabb;
first = false;
@@ -4028,10 +4028,10 @@ int RasterizerStorageGLES3::multimesh_get_visible_instances(RID p_multimesh) con
return multimesh->visible_instances;
}
-Rect3 RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const {
+AABB RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, Rect3());
+ ERR_FAIL_COND_V(!multimesh, AABB());
const_cast<RasterizerStorageGLES3 *>(this)->update_dirty_multimeshes(); //update pending AABBs
@@ -4053,7 +4053,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
if (multimesh->size && multimesh->dirty_aabb) {
- Rect3 mesh_aabb;
+ AABB mesh_aabb;
if (multimesh->mesh.is_valid()) {
mesh_aabb = mesh_get_aabb(multimesh->mesh, RID());
@@ -4065,7 +4065,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
int count = multimesh->data.size();
float *data = multimesh->data.ptr();
- Rect3 aabb;
+ AABB aabb;
if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) {
@@ -4080,7 +4080,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
xform.basis[1][1] = dataptr[5];
xform.origin[1] = dataptr[7];
- Rect3 laabb = xform.xform(mesh_aabb);
+ AABB laabb = xform.xform(mesh_aabb);
if (i == 0)
aabb = laabb;
else
@@ -4106,7 +4106,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
xform.basis.elements[2][2] = dataptr[10];
xform.origin.z = dataptr[11];
- Rect3 laabb = xform.xform(mesh_aabb);
+ AABB laabb = xform.xform(mesh_aabb);
if (i == 0)
aabb = laabb;
else
@@ -4242,10 +4242,10 @@ void RasterizerStorageGLES3::immediate_clear(RID p_immediate) {
im->instance_change_notify();
}
-Rect3 RasterizerStorageGLES3::immediate_get_aabb(RID p_immediate) const {
+AABB RasterizerStorageGLES3::immediate_get_aabb(RID p_immediate) const {
Immediate *im = immediate_owner.get(p_immediate);
- ERR_FAIL_COND_V(!im, Rect3());
+ ERR_FAIL_COND_V(!im, AABB());
return im->aabb;
}
@@ -4694,10 +4694,10 @@ uint64_t RasterizerStorageGLES3::light_get_version(RID p_light) const {
return light->version;
}
-Rect3 RasterizerStorageGLES3::light_get_aabb(RID p_light) const {
+AABB RasterizerStorageGLES3::light_get_aabb(RID p_light) const {
const Light *light = light_owner.getornull(p_light);
- ERR_FAIL_COND_V(!light, Rect3());
+ ERR_FAIL_COND_V(!light, AABB());
switch (light->type) {
@@ -4705,22 +4705,22 @@ Rect3 RasterizerStorageGLES3::light_get_aabb(RID p_light) const {
float len = light->param[VS::LIGHT_PARAM_RANGE];
float size = Math::tan(Math::deg2rad(light->param[VS::LIGHT_PARAM_SPOT_ANGLE])) * len;
- return Rect3(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
+ return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
} break;
case VS::LIGHT_OMNI: {
float r = light->param[VS::LIGHT_PARAM_RANGE];
- return Rect3(-Vector3(r, r, r), Vector3(r, r, r) * 2);
+ return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
} break;
case VS::LIGHT_DIRECTIONAL: {
- return Rect3();
+ return AABB();
} break;
default: {}
}
- ERR_FAIL_V(Rect3());
- return Rect3();
+ ERR_FAIL_V(AABB());
+ return AABB();
}
/* PROBE API */
@@ -4842,11 +4842,11 @@ void RasterizerStorageGLES3::reflection_probe_set_cull_mask(RID p_probe, uint32_
reflection_probe->instance_change_notify();
}
-Rect3 RasterizerStorageGLES3::reflection_probe_get_aabb(RID p_probe) const {
+AABB RasterizerStorageGLES3::reflection_probe_get_aabb(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, Rect3());
+ ERR_FAIL_COND_V(!reflection_probe, AABB());
- Rect3 aabb;
+ AABB aabb;
aabb.position = -reflection_probe->extents;
aabb.size = reflection_probe->extents * 2.0;
@@ -4903,7 +4903,7 @@ RID RasterizerStorageGLES3::gi_probe_create() {
GIProbe *gip = memnew(GIProbe);
- gip->bounds = Rect3(Vector3(), Vector3(1, 1, 1));
+ gip->bounds = AABB(Vector3(), Vector3(1, 1, 1));
gip->dynamic_range = 1.0;
gip->energy = 1.0;
gip->propagation = 1.0;
@@ -4917,7 +4917,7 @@ RID RasterizerStorageGLES3::gi_probe_create() {
return gi_probe_owner.make_rid(gip);
}
-void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) {
+void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) {
GIProbe *gip = gi_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!gip);
@@ -4926,10 +4926,10 @@ void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const Rect3 &p_bou
gip->version++;
gip->instance_change_notify();
}
-Rect3 RasterizerStorageGLES3::gi_probe_get_bounds(RID p_probe) const {
+AABB RasterizerStorageGLES3::gi_probe_get_bounds(RID p_probe) const {
const GIProbe *gip = gi_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!gip, Rect3());
+ ERR_FAIL_COND_V(!gip, AABB());
return gip->bounds;
}
@@ -5338,7 +5338,7 @@ void RasterizerStorageGLES3::_particles_update_histories(Particles *particles) {
particles->clear = true;
}
-void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) {
+void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
@@ -5429,15 +5429,15 @@ void RasterizerStorageGLES3::particles_request_process(RID p_particles) {
}
}
-Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
+AABB RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
const Particles *particles = particles_owner.getornull(p_particles);
- ERR_FAIL_COND_V(!particles, Rect3());
+ ERR_FAIL_COND_V(!particles, AABB());
glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[0]);
float *data = (float *)glMapBufferRange(GL_ARRAY_BUFFER, 0, particles->amount * 16 * 6, GL_MAP_READ_BIT);
- Rect3 aabb;
+ AABB aabb;
Transform inv = particles->emission_transform.affine_inverse();
@@ -5459,7 +5459,7 @@ Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
float longest_axis = 0;
for (int i = 0; i < particles->draw_passes.size(); i++) {
if (particles->draw_passes[i].is_valid()) {
- Rect3 maabb = mesh_get_aabb(particles->draw_passes[i], RID());
+ AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID());
longest_axis = MAX(maabb.get_longest_axis_size(), longest_axis);
}
}
@@ -5469,10 +5469,10 @@ Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
return aabb;
}
-Rect3 RasterizerStorageGLES3::particles_get_aabb(RID p_particles) const {
+AABB RasterizerStorageGLES3::particles_get_aabb(RID p_particles) const {
const Particles *particles = particles_owner.getornull(p_particles);
- ERR_FAIL_COND_V(!particles, Rect3());
+ ERR_FAIL_COND_V(!particles, AABB());
return particles->custom_aabb;
}
@@ -7027,14 +7027,22 @@ void RasterizerStorageGLES3::initialize() {
glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
{
const float qv[16] = {
- -1, -1,
- 0, 0,
- -1, 1,
- 0, 1,
- 1, 1,
- 1, 1,
- 1, -1,
- 1, 0,
+ -1,
+ -1,
+ 0,
+ 0,
+ -1,
+ 1,
+ 0,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
+ -1,
+ 1,
+ 0,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, qv, GL_STATIC_DRAW);
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index bd5aad29c9..8aa8235b42 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -592,7 +592,7 @@ public:
GLuint instancing_array_wireframe_id;
int index_wireframe_len;
- Vector<Rect3> skeleton_bone_aabb;
+ Vector<AABB> skeleton_bone_aabb;
Vector<bool> skeleton_bone_used;
//bool packed;
@@ -604,7 +604,7 @@ public:
Vector<BlendShape> blend_shapes;
- Rect3 aabb;
+ AABB aabb;
int array_len;
int index_array_len;
@@ -659,7 +659,7 @@ public:
Vector<Surface *> surfaces;
int blend_shape_count;
VS::BlendShapeMode blend_shape_mode;
- Rect3 custom_aabb;
+ AABB custom_aabb;
mutable uint64_t last_pass;
SelfList<MultiMesh>::List multimeshes;
@@ -684,7 +684,7 @@ public:
virtual RID mesh_create();
- virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>());
+ virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>());
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount);
virtual int mesh_get_blend_shape_count(RID p_mesh) const;
@@ -706,17 +706,17 @@ public:
virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const;
virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const;
- virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const;
+ virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const;
virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const;
- virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const;
+ virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const;
virtual void mesh_remove_surface(RID p_mesh, int p_surface);
virtual int mesh_get_surface_count(RID p_mesh) const;
- virtual void mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb);
- virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const;
+ virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb);
+ virtual AABB mesh_get_custom_aabb(RID p_mesh) const;
- virtual Rect3 mesh_get_aabb(RID p_mesh, RID p_skeleton) const;
+ virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const;
virtual void mesh_clear(RID p_mesh);
void mesh_render_blend_shapes(Surface *s, float *p_weights);
@@ -729,7 +729,7 @@ public:
VS::MultimeshTransformFormat transform_format;
VS::MultimeshColorFormat color_format;
Vector<float> data;
- Rect3 aabb;
+ AABB aabb;
SelfList<MultiMesh> update_list;
SelfList<MultiMesh> mesh_list;
GLuint buffer;
@@ -780,7 +780,7 @@ public:
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible);
virtual int multimesh_get_visible_instances(RID p_multimesh) const;
- virtual Rect3 multimesh_get_aabb(RID p_multimesh) const;
+ virtual AABB multimesh_get_aabb(RID p_multimesh) const;
/* IMMEDIATE API */
@@ -801,7 +801,7 @@ public:
List<Chunk> chunks;
bool building;
int mask;
- Rect3 aabb;
+ AABB aabb;
Immediate() {
type = GEOMETRY_IMMEDIATE;
@@ -830,7 +830,7 @@ public:
virtual void immediate_clear(RID p_immediate);
virtual void immediate_set_material(RID p_immediate, RID p_material);
virtual RID immediate_get_material(RID p_immediate) const;
- virtual Rect3 immediate_get_aabb(RID p_immediate) const;
+ virtual AABB immediate_get_aabb(RID p_immediate) const;
/* SKELETON API */
@@ -918,7 +918,7 @@ public:
virtual float light_get_param(RID p_light, VS::LightParam p_param);
virtual Color light_get_color(RID p_light);
- virtual Rect3 light_get_aabb(RID p_light) const;
+ virtual AABB light_get_aabb(RID p_light) const;
virtual uint64_t light_get_version(RID p_light) const;
/* PROBE API */
@@ -956,7 +956,7 @@ public:
virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable);
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers);
- virtual Rect3 reflection_probe_get_aabb(RID p_probe) const;
+ virtual AABB reflection_probe_get_aabb(RID p_probe) const;
virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const;
virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const;
@@ -969,7 +969,7 @@ public:
struct GIProbe : public Instantiable {
- Rect3 bounds;
+ AABB bounds;
Transform to_cell;
float cell_size;
@@ -990,8 +990,8 @@ public:
virtual RID gi_probe_create();
- virtual void gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds);
- virtual Rect3 gi_probe_get_bounds(RID p_probe) const;
+ virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds);
+ virtual AABB gi_probe_get_bounds(RID p_probe) const;
virtual void gi_probe_set_cell_size(RID p_probe, float p_size);
virtual float gi_probe_get_cell_size(RID p_probe) const;
@@ -1058,7 +1058,7 @@ public:
float explosiveness;
float randomness;
bool restart_request;
- Rect3 custom_aabb;
+ AABB custom_aabb;
bool use_local_coords;
RID process_material;
@@ -1113,7 +1113,7 @@ public:
restart_request = false;
- custom_aabb = Rect3(Vector3(-4, -4, -4), Vector3(8, 8, 8));
+ custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
draw_order = VS::PARTICLES_DRAW_ORDER_INDEX;
particle_buffers[0] = 0;
@@ -1155,7 +1155,7 @@ public:
virtual void particles_set_pre_process_time(RID p_particles, float p_time);
virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio);
virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio);
- virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb);
+ virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb);
virtual void particles_set_speed_scale(RID p_particles, float p_scale);
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable);
virtual void particles_set_process_material(RID p_particles, RID p_material);
@@ -1169,8 +1169,8 @@ public:
virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh);
virtual void particles_request_process(RID p_particles);
- virtual Rect3 particles_get_current_aabb(RID p_particles);
- virtual Rect3 particles_get_aabb(RID p_particles) const;
+ virtual AABB particles_get_current_aabb(RID p_particles);
+ virtual AABB particles_get_aabb(RID p_particles) const;
virtual void _particles_update_histories(Particles *particles);