diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-11-17 20:04:29 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-11-17 20:04:29 +0100 |
commit | 0968c8d2f65f7ac6e0d6b3718ee1028b229b3353 (patch) | |
tree | d2265ef6e3273658171104abe9b215f961d17495 /drivers | |
parent | 1feeb3e1c8406caf5497d5fcb40820cbb2d0d165 (diff) | |
parent | d28763a4c1792dc00fde3d151eaea54f9cf2b8a9 (diff) |
Merge pull request #12982 from tagcup/aabb_rename
Rename Rect3 to AABB.
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 118 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.h | 46 |
2 files changed, 86 insertions, 78 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 5071fbba01..004c628252 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -2600,7 +2600,7 @@ RID RasterizerStorageGLES3::mesh_create() { return mesh_owner.make_rid(mesh); } -void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<Rect3> &p_bone_aabbs) { +void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) { PoolVector<uint8_t> array = p_array; @@ -3240,11 +3240,11 @@ VS::PrimitiveType RasterizerStorageGLES3::mesh_surface_get_primitive_type(RID p_ return mesh->surfaces[p_surface]->primitive; } -Rect3 RasterizerStorageGLES3::mesh_surface_get_aabb(RID p_mesh, int p_surface) const { +AABB RasterizerStorageGLES3::mesh_surface_get_aabb(RID p_mesh, int p_surface) const { const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, Rect3()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Rect3()); + ERR_FAIL_COND_V(!mesh, AABB()); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), AABB()); return mesh->surfaces[p_surface]->aabb; } @@ -3279,11 +3279,11 @@ Vector<PoolVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shap return bsarr; } -Vector<Rect3> RasterizerStorageGLES3::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const { +Vector<AABB> RasterizerStorageGLES3::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const { const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, Vector<Rect3>()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<Rect3>()); + ERR_FAIL_COND_V(!mesh, Vector<AABB>()); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<AABB>()); return mesh->surfaces[p_surface]->skeleton_bone_aabb; } @@ -3337,7 +3337,7 @@ int RasterizerStorageGLES3::mesh_get_surface_count(RID p_mesh) const { return mesh->surfaces.size(); } -void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) { +void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!mesh); @@ -3345,37 +3345,37 @@ void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aab mesh->custom_aabb = p_aabb; } -Rect3 RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const { +AABB RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const { const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, Rect3()); + ERR_FAIL_COND_V(!mesh, AABB()); return mesh->custom_aabb; } -Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { +AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, Rect3()); + ERR_FAIL_COND_V(!mesh, AABB()); - if (mesh->custom_aabb != Rect3()) + if (mesh->custom_aabb != AABB()) return mesh->custom_aabb; Skeleton *sk = NULL; if (p_skeleton.is_valid()) sk = skeleton_owner.get(p_skeleton); - Rect3 aabb; + AABB aabb; if (sk && sk->size != 0) { for (int i = 0; i < mesh->surfaces.size(); i++) { - Rect3 laabb; + AABB laabb; if ((mesh->surfaces[i]->format & VS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->skeleton_bone_aabb.size()) { int bs = mesh->surfaces[i]->skeleton_bone_aabb.size(); - const Rect3 *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr(); + const AABB *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr(); const bool *skused = mesh->surfaces[i]->skeleton_bone_used.ptr(); int sbs = sk->size; @@ -3401,7 +3401,7 @@ Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { mtx.basis[1].y = texture[base_ofs + 1]; mtx.origin.y = texture[base_ofs + 3]; - Rect3 baabb = mtx.xform(skbones[j]); + AABB baabb = mtx.xform(skbones[j]); if (first) { laabb = baabb; first = false; @@ -3434,7 +3434,7 @@ Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { mtx.basis[2].z = texture[base_ofs + 2]; mtx.origin.z = texture[base_ofs + 3]; - Rect3 baabb = mtx.xform(skbones[j]); + AABB baabb = mtx.xform(skbones[j]); if (first) { laabb = baabb; first = false; @@ -4028,10 +4028,10 @@ int RasterizerStorageGLES3::multimesh_get_visible_instances(RID p_multimesh) con return multimesh->visible_instances; } -Rect3 RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const { +AABB RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Rect3()); + ERR_FAIL_COND_V(!multimesh, AABB()); const_cast<RasterizerStorageGLES3 *>(this)->update_dirty_multimeshes(); //update pending AABBs @@ -4053,7 +4053,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() { if (multimesh->size && multimesh->dirty_aabb) { - Rect3 mesh_aabb; + AABB mesh_aabb; if (multimesh->mesh.is_valid()) { mesh_aabb = mesh_get_aabb(multimesh->mesh, RID()); @@ -4065,7 +4065,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() { int count = multimesh->data.size(); float *data = multimesh->data.ptr(); - Rect3 aabb; + AABB aabb; if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) { @@ -4080,7 +4080,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() { xform.basis[1][1] = dataptr[5]; xform.origin[1] = dataptr[7]; - Rect3 laabb = xform.xform(mesh_aabb); + AABB laabb = xform.xform(mesh_aabb); if (i == 0) aabb = laabb; else @@ -4106,7 +4106,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() { xform.basis.elements[2][2] = dataptr[10]; xform.origin.z = dataptr[11]; - Rect3 laabb = xform.xform(mesh_aabb); + AABB laabb = xform.xform(mesh_aabb); if (i == 0) aabb = laabb; else @@ -4242,10 +4242,10 @@ void RasterizerStorageGLES3::immediate_clear(RID p_immediate) { im->instance_change_notify(); } -Rect3 RasterizerStorageGLES3::immediate_get_aabb(RID p_immediate) const { +AABB RasterizerStorageGLES3::immediate_get_aabb(RID p_immediate) const { Immediate *im = immediate_owner.get(p_immediate); - ERR_FAIL_COND_V(!im, Rect3()); + ERR_FAIL_COND_V(!im, AABB()); return im->aabb; } @@ -4694,10 +4694,10 @@ uint64_t RasterizerStorageGLES3::light_get_version(RID p_light) const { return light->version; } -Rect3 RasterizerStorageGLES3::light_get_aabb(RID p_light) const { +AABB RasterizerStorageGLES3::light_get_aabb(RID p_light) const { const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, Rect3()); + ERR_FAIL_COND_V(!light, AABB()); switch (light->type) { @@ -4705,22 +4705,22 @@ Rect3 RasterizerStorageGLES3::light_get_aabb(RID p_light) const { float len = light->param[VS::LIGHT_PARAM_RANGE]; float size = Math::tan(Math::deg2rad(light->param[VS::LIGHT_PARAM_SPOT_ANGLE])) * len; - return Rect3(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); + return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); } break; case VS::LIGHT_OMNI: { float r = light->param[VS::LIGHT_PARAM_RANGE]; - return Rect3(-Vector3(r, r, r), Vector3(r, r, r) * 2); + return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2); } break; case VS::LIGHT_DIRECTIONAL: { - return Rect3(); + return AABB(); } break; default: {} } - ERR_FAIL_V(Rect3()); - return Rect3(); + ERR_FAIL_V(AABB()); + return AABB(); } /* PROBE API */ @@ -4842,11 +4842,11 @@ void RasterizerStorageGLES3::reflection_probe_set_cull_mask(RID p_probe, uint32_ reflection_probe->instance_change_notify(); } -Rect3 RasterizerStorageGLES3::reflection_probe_get_aabb(RID p_probe) const { +AABB RasterizerStorageGLES3::reflection_probe_get_aabb(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, Rect3()); + ERR_FAIL_COND_V(!reflection_probe, AABB()); - Rect3 aabb; + AABB aabb; aabb.position = -reflection_probe->extents; aabb.size = reflection_probe->extents * 2.0; @@ -4903,7 +4903,7 @@ RID RasterizerStorageGLES3::gi_probe_create() { GIProbe *gip = memnew(GIProbe); - gip->bounds = Rect3(Vector3(), Vector3(1, 1, 1)); + gip->bounds = AABB(Vector3(), Vector3(1, 1, 1)); gip->dynamic_range = 1.0; gip->energy = 1.0; gip->propagation = 1.0; @@ -4917,7 +4917,7 @@ RID RasterizerStorageGLES3::gi_probe_create() { return gi_probe_owner.make_rid(gip); } -void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) { +void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) { GIProbe *gip = gi_probe_owner.getornull(p_probe); ERR_FAIL_COND(!gip); @@ -4926,10 +4926,10 @@ void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const Rect3 &p_bou gip->version++; gip->instance_change_notify(); } -Rect3 RasterizerStorageGLES3::gi_probe_get_bounds(RID p_probe) const { +AABB RasterizerStorageGLES3::gi_probe_get_bounds(RID p_probe) const { const GIProbe *gip = gi_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!gip, Rect3()); + ERR_FAIL_COND_V(!gip, AABB()); return gip->bounds; } @@ -5338,7 +5338,7 @@ void RasterizerStorageGLES3::_particles_update_histories(Particles *particles) { particles->clear = true; } -void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) { +void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); @@ -5429,15 +5429,15 @@ void RasterizerStorageGLES3::particles_request_process(RID p_particles) { } } -Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) { +AABB RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) { const Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND_V(!particles, Rect3()); + ERR_FAIL_COND_V(!particles, AABB()); glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[0]); float *data = (float *)glMapBufferRange(GL_ARRAY_BUFFER, 0, particles->amount * 16 * 6, GL_MAP_READ_BIT); - Rect3 aabb; + AABB aabb; Transform inv = particles->emission_transform.affine_inverse(); @@ -5459,7 +5459,7 @@ Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) { float longest_axis = 0; for (int i = 0; i < particles->draw_passes.size(); i++) { if (particles->draw_passes[i].is_valid()) { - Rect3 maabb = mesh_get_aabb(particles->draw_passes[i], RID()); + AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID()); longest_axis = MAX(maabb.get_longest_axis_size(), longest_axis); } } @@ -5469,10 +5469,10 @@ Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) { return aabb; } -Rect3 RasterizerStorageGLES3::particles_get_aabb(RID p_particles) const { +AABB RasterizerStorageGLES3::particles_get_aabb(RID p_particles) const { const Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND_V(!particles, Rect3()); + ERR_FAIL_COND_V(!particles, AABB()); return particles->custom_aabb; } @@ -7027,14 +7027,22 @@ void RasterizerStorageGLES3::initialize() { glBindBuffer(GL_ARRAY_BUFFER, resources.quadie); { const float qv[16] = { - -1, -1, - 0, 0, - -1, 1, - 0, 1, - 1, 1, - 1, 1, - 1, -1, - 1, 0, + -1, + -1, + 0, + 0, + -1, + 1, + 0, + 1, + 1, + 1, + 1, + 1, + 1, + -1, + 1, + 0, }; glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, qv, GL_STATIC_DRAW); diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index bd5aad29c9..8aa8235b42 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -592,7 +592,7 @@ public: GLuint instancing_array_wireframe_id; int index_wireframe_len; - Vector<Rect3> skeleton_bone_aabb; + Vector<AABB> skeleton_bone_aabb; Vector<bool> skeleton_bone_used; //bool packed; @@ -604,7 +604,7 @@ public: Vector<BlendShape> blend_shapes; - Rect3 aabb; + AABB aabb; int array_len; int index_array_len; @@ -659,7 +659,7 @@ public: Vector<Surface *> surfaces; int blend_shape_count; VS::BlendShapeMode blend_shape_mode; - Rect3 custom_aabb; + AABB custom_aabb; mutable uint64_t last_pass; SelfList<MultiMesh>::List multimeshes; @@ -684,7 +684,7 @@ public: virtual RID mesh_create(); - virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>()); + virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()); virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount); virtual int mesh_get_blend_shape_count(RID p_mesh) const; @@ -706,17 +706,17 @@ public: virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const; virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const; - virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const; + virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const; virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const; - virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const; + virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const; virtual void mesh_remove_surface(RID p_mesh, int p_surface); virtual int mesh_get_surface_count(RID p_mesh) const; - virtual void mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb); - virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const; + virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb); + virtual AABB mesh_get_custom_aabb(RID p_mesh) const; - virtual Rect3 mesh_get_aabb(RID p_mesh, RID p_skeleton) const; + virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const; virtual void mesh_clear(RID p_mesh); void mesh_render_blend_shapes(Surface *s, float *p_weights); @@ -729,7 +729,7 @@ public: VS::MultimeshTransformFormat transform_format; VS::MultimeshColorFormat color_format; Vector<float> data; - Rect3 aabb; + AABB aabb; SelfList<MultiMesh> update_list; SelfList<MultiMesh> mesh_list; GLuint buffer; @@ -780,7 +780,7 @@ public: virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible); virtual int multimesh_get_visible_instances(RID p_multimesh) const; - virtual Rect3 multimesh_get_aabb(RID p_multimesh) const; + virtual AABB multimesh_get_aabb(RID p_multimesh) const; /* IMMEDIATE API */ @@ -801,7 +801,7 @@ public: List<Chunk> chunks; bool building; int mask; - Rect3 aabb; + AABB aabb; Immediate() { type = GEOMETRY_IMMEDIATE; @@ -830,7 +830,7 @@ public: virtual void immediate_clear(RID p_immediate); virtual void immediate_set_material(RID p_immediate, RID p_material); virtual RID immediate_get_material(RID p_immediate) const; - virtual Rect3 immediate_get_aabb(RID p_immediate) const; + virtual AABB immediate_get_aabb(RID p_immediate) const; /* SKELETON API */ @@ -918,7 +918,7 @@ public: virtual float light_get_param(RID p_light, VS::LightParam p_param); virtual Color light_get_color(RID p_light); - virtual Rect3 light_get_aabb(RID p_light) const; + virtual AABB light_get_aabb(RID p_light) const; virtual uint64_t light_get_version(RID p_light) const; /* PROBE API */ @@ -956,7 +956,7 @@ public: virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable); virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers); - virtual Rect3 reflection_probe_get_aabb(RID p_probe) const; + virtual AABB reflection_probe_get_aabb(RID p_probe) const; virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const; virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const; @@ -969,7 +969,7 @@ public: struct GIProbe : public Instantiable { - Rect3 bounds; + AABB bounds; Transform to_cell; float cell_size; @@ -990,8 +990,8 @@ public: virtual RID gi_probe_create(); - virtual void gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds); - virtual Rect3 gi_probe_get_bounds(RID p_probe) const; + virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds); + virtual AABB gi_probe_get_bounds(RID p_probe) const; virtual void gi_probe_set_cell_size(RID p_probe, float p_size); virtual float gi_probe_get_cell_size(RID p_probe) const; @@ -1058,7 +1058,7 @@ public: float explosiveness; float randomness; bool restart_request; - Rect3 custom_aabb; + AABB custom_aabb; bool use_local_coords; RID process_material; @@ -1113,7 +1113,7 @@ public: restart_request = false; - custom_aabb = Rect3(Vector3(-4, -4, -4), Vector3(8, 8, 8)); + custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)); draw_order = VS::PARTICLES_DRAW_ORDER_INDEX; particle_buffers[0] = 0; @@ -1155,7 +1155,7 @@ public: virtual void particles_set_pre_process_time(RID p_particles, float p_time); virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio); virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio); - virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb); + virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb); virtual void particles_set_speed_scale(RID p_particles, float p_scale); virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable); virtual void particles_set_process_material(RID p_particles, RID p_material); @@ -1169,8 +1169,8 @@ public: virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh); virtual void particles_request_process(RID p_particles); - virtual Rect3 particles_get_current_aabb(RID p_particles); - virtual Rect3 particles_get_aabb(RID p_particles) const; + virtual AABB particles_get_current_aabb(RID p_particles); + virtual AABB particles_get_aabb(RID p_particles) const; virtual void _particles_update_histories(Particles *particles); |