diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-10-03 20:24:30 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-10-03 20:24:30 +0200 |
commit | 05fe3121806b66f42e035968560b0fc881c1048d (patch) | |
tree | 04640b151d8f26dc48dc2a5efce211b179bc3c07 /drivers | |
parent | fdd6950fc12689c841e37b975466635ba7ae9781 (diff) | |
parent | 700d5d26c9cef6183c72a2ac3b5ac4e5d6f9e3f5 (diff) |
Merge pull request #22690 from jfmichaud31/fix_gles2_shader
Fix #22591: shader error when shadow enabled
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index b9e2806ac3..fae010b003 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -1630,7 +1630,7 @@ FRAGMENT_SHADER_CODE highp vec4 splane = shadow_coord; float shadow_len = length(splane.xyz); - splane = normalize(splane.xyz); + splane.xyz = normalize(splane.xyz); vec4 clamp_rect = light_clamp; |