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authorRémi Verschelde <rverschelde@gmail.com>2017-12-09 23:46:38 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-12-10 00:18:10 +0100
commit028f959fb12562feaf7f2234f7cf0363ae8f4736 (patch)
tree7aa59aeb984cd1cd0d55a1ee48e0befaf1dab2de /drivers
parentf09e2cf09436e1e63936d011f9eec72dd18ff20a (diff)
PropertyEditor: Filter out resource_local_to_scene
This lets the empty "Global" category disappear again. Also silence a debug print.
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 05381da9b9..21102e8c25 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -230,7 +230,6 @@ void ShaderCompilerGLES3::_dump_function_deps(SL::ShaderNode *p_node, const Stri
for (Set<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) {
- print_line(String(p_node->functions[fidx].name) + " uses function: " + String(E->get()));
if (added.has(E->get())) {
continue; //was added already
}