diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-12-09 23:46:38 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-12-10 00:18:10 +0100 |
commit | 028f959fb12562feaf7f2234f7cf0363ae8f4736 (patch) | |
tree | 7aa59aeb984cd1cd0d55a1ee48e0befaf1dab2de /drivers | |
parent | f09e2cf09436e1e63936d011f9eec72dd18ff20a (diff) |
PropertyEditor: Filter out resource_local_to_scene
This lets the empty "Global" category disappear again.
Also silence a debug print.
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 05381da9b9..21102e8c25 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -230,7 +230,6 @@ void ShaderCompilerGLES3::_dump_function_deps(SL::ShaderNode *p_node, const Stri for (Set<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) { - print_line(String(p_node->functions[fidx].name) + " uses function: " + String(E->get())); if (added.has(E->get())) { continue; //was added already } |