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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-12-11 16:05:20 +0100
committerGitHub <noreply@github.com>2018-12-11 16:05:20 +0100
commit022ae53191142812b647710146ba23ca20256b21 (patch)
treee5a00c16beb920c8bbae3ab67b4175607fa86852 /drivers
parent0a9a2b1d6215850e3090d62fa8b7e9a8a804e860 (diff)
parent09faac9e01f0b9e07b40993b9f0d6b1cf77a6a15 (diff)
Merge pull request #23126 from QbieShay/nine_uv
UV for ninepatch now maps to the proper ninepatch mapped UV.
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index adb145711d..2a2280e8a4 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -786,7 +786,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
/** CANVAS ITEM SHADER **/
actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy";
- actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv_interp";
+ actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv";
actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "gl_PointSize";
actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";