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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-12-11 16:05:20 +0100 |
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committer | GitHub <noreply@github.com> | 2018-12-11 16:05:20 +0100 |
commit | 022ae53191142812b647710146ba23ca20256b21 (patch) | |
tree | e5a00c16beb920c8bbae3ab67b4175607fa86852 /drivers | |
parent | 0a9a2b1d6215850e3090d62fa8b7e9a8a804e860 (diff) | |
parent | 09faac9e01f0b9e07b40993b9f0d6b1cf77a6a15 (diff) |
Merge pull request #23126 from QbieShay/nine_uv
UV for ninepatch now maps to the proper ninepatch mapped UV.
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index adb145711d..2a2280e8a4 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -786,7 +786,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { /** CANVAS ITEM SHADER **/ actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy"; - actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv_interp"; + actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv"; actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "gl_PointSize"; actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix"; |