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authorRémi Verschelde <rverschelde@gmail.com>2022-01-04 20:26:22 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-01-04 20:42:50 +0100
commitba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6 (patch)
tree7a76d22a16a123e7fbd91e48d234667276ab4f13 /drivers/windows
parent42312f066bd7fc5eb66abb5a2d7161717ceb3c55 (diff)
Style: Remove inconsistently used `@author` docstrings
Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information.
Diffstat (limited to 'drivers/windows')
-rw-r--r--drivers/windows/dir_access_windows.h8
1 files changed, 2 insertions, 6 deletions
diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h
index ccd279e694..78d37074e5 100644
--- a/drivers/windows/dir_access_windows.h
+++ b/drivers/windows/dir_access_windows.h
@@ -35,10 +35,6 @@
#include "core/io/dir_access.h"
-/**
- @author Juan Linietsky <reduz@gmail.com>
-*/
-
struct DirAccessWindowsPrivate;
class DirAccessWindows : public DirAccess {
@@ -90,6 +86,6 @@ public:
~DirAccessWindows();
};
-#endif //WINDOWS_ENABLED
+#endif // WINDOWS_ENABLED
-#endif
+#endif // DIR_ACCESS_WINDOWS_H