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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-02 14:50:02 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-02 14:51:50 +0100 |
commit | e772a1241ae5d82ab88e6079352c55e5ef466164 (patch) | |
tree | 9ef6935c37a7a7fdbd9d515a754ec86e1aef7d40 /drivers/windows/rw_lock_windows.cpp | |
parent | c0ece451e39b440b758cc8621fccff0a4f898f22 (diff) |
Object::disconnect: Better errors when no signal or locked
It will now give information about the originating object instance
and when locked, the target callback.
This should help debugging editor and game issues that are now being
reported due to adding signal locking in
22637beb2ed625c3e43ab75ab5865b57d7470948.
Diffstat (limited to 'drivers/windows/rw_lock_windows.cpp')
0 files changed, 0 insertions, 0 deletions