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author | Umang Kalra <umangkalra10@gmail.com> | 2021-08-11 00:44:19 +0530 |
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committer | Umang Kalra <umangkalra10@gmail.com> | 2021-08-11 00:44:28 +0530 |
commit | 12fc3f1eefbe43a17e88f43f805e3c118459b7a8 (patch) | |
tree | ad6c13ec87585364225479ed61fc5c00c23f65b1 /drivers/windows/dir_access_windows.h | |
parent | da339f8ffcf4c33bb44129d718c0adde910e391d (diff) |
Automatic arrangement of nodes in VisualScript/VisualShaders editors
This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this
feature is compact, with minimum crossings between connections
& uniform horizontal & vertical gaps between the nodes.
This work has been sponsored by GSoC '21.
Full list of additions/changes:
• Added arrange_nodes() method in GraphEdit module.
• This method computes new positions for all the selected
nodes by forming blocks and compressing them.
The nodes are moved to these new positions.
• Adding this method to GraphEdit makes it available for
use in VisualScript/VisualShaders editors and its other
subclasses.
• Button with an icon has been added to call arrange_nodes() in GraphEdit.
• This button is inherited by VisualScript/VisualShaders editors
to invoke the method.
• Undo/redo is functional with this method.
• By using signals in arrange_nodes(), position changes are registered
in undo/redo stack of the subclass that is using the method.
• Metadata of the method has been updated in ClassDB
• Method description has been added to class reference of GraphEdit
Diffstat (limited to 'drivers/windows/dir_access_windows.h')
0 files changed, 0 insertions, 0 deletions