diff options
author | Juan Linietsky <reduzio@gmail.com> | 2015-12-04 10:18:28 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-12-04 10:18:28 -0300 |
commit | da113fe40d0a9410859912473d53e43903dc6c8e (patch) | |
tree | 23c6019a28a11d67241789721d1feecdd19410e6 /drivers/webpold/enc/iterator.c | |
parent | 064fd762fae75371658e773a3acf39616e813b08 (diff) |
-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
Diffstat (limited to 'drivers/webpold/enc/iterator.c')
-rw-r--r-- | drivers/webpold/enc/iterator.c | 422 |
1 files changed, 422 insertions, 0 deletions
diff --git a/drivers/webpold/enc/iterator.c b/drivers/webpold/enc/iterator.c new file mode 100644 index 0000000000..86e473bcf0 --- /dev/null +++ b/drivers/webpold/enc/iterator.c @@ -0,0 +1,422 @@ +// Copyright 2011 Google Inc. All Rights Reserved. +// +// This code is licensed under the same terms as WebM: +// Software License Agreement: http://www.webmproject.org/license/software/ +// Additional IP Rights Grant: http://www.webmproject.org/license/additional/ +// ----------------------------------------------------------------------------- +// +// VP8Iterator: block iterator +// +// Author: Skal (pascal.massimino@gmail.com) + +#include <string.h> + +#include "./vp8enci.h" + +#if defined(__cplusplus) || defined(c_plusplus) +extern "C" { +#endif + +//------------------------------------------------------------------------------ +// VP8Iterator +//------------------------------------------------------------------------------ + +static void InitLeft(VP8EncIterator* const it) { + const VP8Encoder* const enc = it->enc_; + enc->y_left_[-1] = enc->u_left_[-1] = enc->v_left_[-1] = + (it->y_ > 0) ? 129 : 127; + memset(enc->y_left_, 129, 16); + memset(enc->u_left_, 129, 8); + memset(enc->v_left_, 129, 8); + it->left_nz_[8] = 0; +} + +static void InitTop(VP8EncIterator* const it) { + const VP8Encoder* const enc = it->enc_; + const size_t top_size = enc->mb_w_ * 16; + memset(enc->y_top_, 127, 2 * top_size); + memset(enc->nz_, 0, enc->mb_w_ * sizeof(*enc->nz_)); +} + +void VP8IteratorReset(VP8EncIterator* const it) { + VP8Encoder* const enc = it->enc_; + it->x_ = 0; + it->y_ = 0; + it->y_offset_ = 0; + it->uv_offset_ = 0; + it->mb_ = enc->mb_info_; + it->preds_ = enc->preds_; + it->nz_ = enc->nz_; + it->bw_ = &enc->parts_[0]; + it->done_ = enc->mb_w_* enc->mb_h_; + InitTop(it); + InitLeft(it); + memset(it->bit_count_, 0, sizeof(it->bit_count_)); + it->do_trellis_ = 0; +} + +void VP8IteratorInit(VP8Encoder* const enc, VP8EncIterator* const it) { + it->enc_ = enc; + it->y_stride_ = enc->pic_->y_stride; + it->uv_stride_ = enc->pic_->uv_stride; + // TODO(later): for multithreading, these should be owned by 'it'. + it->yuv_in_ = enc->yuv_in_; + it->yuv_out_ = enc->yuv_out_; + it->yuv_out2_ = enc->yuv_out2_; + it->yuv_p_ = enc->yuv_p_; + it->lf_stats_ = enc->lf_stats_; + it->percent0_ = enc->percent_; + VP8IteratorReset(it); +} + +int VP8IteratorProgress(const VP8EncIterator* const it, int delta) { + VP8Encoder* const enc = it->enc_; + if (delta && enc->pic_->progress_hook) { + const int percent = (enc->mb_h_ <= 1) + ? it->percent0_ + : it->percent0_ + delta * it->y_ / (enc->mb_h_ - 1); + return WebPReportProgress(enc->pic_, percent, &enc->percent_); + } + return 1; +} + +//------------------------------------------------------------------------------ +// Import the source samples into the cache. Takes care of replicating +// boundary pixels if necessary. + +static void ImportBlock(const uint8_t* src, int src_stride, + uint8_t* dst, int w, int h, int size) { + int i; + for (i = 0; i < h; ++i) { + memcpy(dst, src, w); + if (w < size) { + memset(dst + w, dst[w - 1], size - w); + } + dst += BPS; + src += src_stride; + } + for (i = h; i < size; ++i) { + memcpy(dst, dst - BPS, size); + dst += BPS; + } +} + +void VP8IteratorImport(const VP8EncIterator* const it) { + const VP8Encoder* const enc = it->enc_; + const int x = it->x_, y = it->y_; + const WebPPicture* const pic = enc->pic_; + const uint8_t* const ysrc = pic->y + (y * pic->y_stride + x) * 16; + const uint8_t* const usrc = pic->u + (y * pic->uv_stride + x) * 8; + const uint8_t* const vsrc = pic->v + (y * pic->uv_stride + x) * 8; + uint8_t* const ydst = it->yuv_in_ + Y_OFF; + uint8_t* const udst = it->yuv_in_ + U_OFF; + uint8_t* const vdst = it->yuv_in_ + V_OFF; + int w = (pic->width - x * 16); + int h = (pic->height - y * 16); + + if (w > 16) w = 16; + if (h > 16) h = 16; + + // Luma plane + ImportBlock(ysrc, pic->y_stride, ydst, w, h, 16); + + { // U/V planes + const int uv_w = (w + 1) >> 1; + const int uv_h = (h + 1) >> 1; + ImportBlock(usrc, pic->uv_stride, udst, uv_w, uv_h, 8); + ImportBlock(vsrc, pic->uv_stride, vdst, uv_w, uv_h, 8); + } +} + +//------------------------------------------------------------------------------ +// Copy back the compressed samples into user space if requested. + +static void ExportBlock(const uint8_t* src, uint8_t* dst, int dst_stride, + int w, int h) { + while (h-- > 0) { + memcpy(dst, src, w); + dst += dst_stride; + src += BPS; + } +} + +void VP8IteratorExport(const VP8EncIterator* const it) { + const VP8Encoder* const enc = it->enc_; + if (enc->config_->show_compressed) { + const int x = it->x_, y = it->y_; + const uint8_t* const ysrc = it->yuv_out_ + Y_OFF; + const uint8_t* const usrc = it->yuv_out_ + U_OFF; + const uint8_t* const vsrc = it->yuv_out_ + V_OFF; + const WebPPicture* const pic = enc->pic_; + uint8_t* const ydst = pic->y + (y * pic->y_stride + x) * 16; + uint8_t* const udst = pic->u + (y * pic->uv_stride + x) * 8; + uint8_t* const vdst = pic->v + (y * pic->uv_stride + x) * 8; + int w = (pic->width - x * 16); + int h = (pic->height - y * 16); + + if (w > 16) w = 16; + if (h > 16) h = 16; + + // Luma plane + ExportBlock(ysrc, ydst, pic->y_stride, w, h); + + { // U/V planes + const int uv_w = (w + 1) >> 1; + const int uv_h = (h + 1) >> 1; + ExportBlock(usrc, udst, pic->uv_stride, uv_w, uv_h); + ExportBlock(vsrc, vdst, pic->uv_stride, uv_w, uv_h); + } + } +} + +//------------------------------------------------------------------------------ +// Non-zero contexts setup/teardown + +// Nz bits: +// 0 1 2 3 Y +// 4 5 6 7 +// 8 9 10 11 +// 12 13 14 15 +// 16 17 U +// 18 19 +// 20 21 V +// 22 23 +// 24 DC-intra16 + +// Convert packed context to byte array +#define BIT(nz, n) (!!((nz) & (1 << (n)))) + +void VP8IteratorNzToBytes(VP8EncIterator* const it) { + const int tnz = it->nz_[0], lnz = it->nz_[-1]; + int* const top_nz = it->top_nz_; + int* const left_nz = it->left_nz_; + + // Top-Y + top_nz[0] = BIT(tnz, 12); + top_nz[1] = BIT(tnz, 13); + top_nz[2] = BIT(tnz, 14); + top_nz[3] = BIT(tnz, 15); + // Top-U + top_nz[4] = BIT(tnz, 18); + top_nz[5] = BIT(tnz, 19); + // Top-V + top_nz[6] = BIT(tnz, 22); + top_nz[7] = BIT(tnz, 23); + // DC + top_nz[8] = BIT(tnz, 24); + + // left-Y + left_nz[0] = BIT(lnz, 3); + left_nz[1] = BIT(lnz, 7); + left_nz[2] = BIT(lnz, 11); + left_nz[3] = BIT(lnz, 15); + // left-U + left_nz[4] = BIT(lnz, 17); + left_nz[5] = BIT(lnz, 19); + // left-V + left_nz[6] = BIT(lnz, 21); + left_nz[7] = BIT(lnz, 23); + // left-DC is special, iterated separately +} + +void VP8IteratorBytesToNz(VP8EncIterator* const it) { + uint32_t nz = 0; + const int* const top_nz = it->top_nz_; + const int* const left_nz = it->left_nz_; + // top + nz |= (top_nz[0] << 12) | (top_nz[1] << 13); + nz |= (top_nz[2] << 14) | (top_nz[3] << 15); + nz |= (top_nz[4] << 18) | (top_nz[5] << 19); + nz |= (top_nz[6] << 22) | (top_nz[7] << 23); + nz |= (top_nz[8] << 24); // we propagate the _top_ bit, esp. for intra4 + // left + nz |= (left_nz[0] << 3) | (left_nz[1] << 7); + nz |= (left_nz[2] << 11); + nz |= (left_nz[4] << 17) | (left_nz[6] << 21); + + *it->nz_ = nz; +} + +#undef BIT + +//------------------------------------------------------------------------------ +// Advance to the next position, doing the bookeeping. + +int VP8IteratorNext(VP8EncIterator* const it, + const uint8_t* const block_to_save) { + VP8Encoder* const enc = it->enc_; + if (block_to_save) { + const int x = it->x_, y = it->y_; + const uint8_t* const ysrc = block_to_save + Y_OFF; + const uint8_t* const usrc = block_to_save + U_OFF; + if (x < enc->mb_w_ - 1) { // left + int i; + for (i = 0; i < 16; ++i) { + enc->y_left_[i] = ysrc[15 + i * BPS]; + } + for (i = 0; i < 8; ++i) { + enc->u_left_[i] = usrc[7 + i * BPS]; + enc->v_left_[i] = usrc[15 + i * BPS]; + } + // top-left (before 'top'!) + enc->y_left_[-1] = enc->y_top_[x * 16 + 15]; + enc->u_left_[-1] = enc->uv_top_[x * 16 + 0 + 7]; + enc->v_left_[-1] = enc->uv_top_[x * 16 + 8 + 7]; + } + if (y < enc->mb_h_ - 1) { // top + memcpy(enc->y_top_ + x * 16, ysrc + 15 * BPS, 16); + memcpy(enc->uv_top_ + x * 16, usrc + 7 * BPS, 8 + 8); + } + } + + it->mb_++; + it->preds_ += 4; + it->nz_++; + it->x_++; + if (it->x_ == enc->mb_w_) { + it->x_ = 0; + it->y_++; + it->bw_ = &enc->parts_[it->y_ & (enc->num_parts_ - 1)]; + it->preds_ = enc->preds_ + it->y_ * 4 * enc->preds_w_; + it->nz_ = enc->nz_; + InitLeft(it); + } + return (0 < --it->done_); +} + +//------------------------------------------------------------------------------ +// Helper function to set mode properties + +void VP8SetIntra16Mode(const VP8EncIterator* const it, int mode) { + uint8_t* preds = it->preds_; + int y; + for (y = 0; y < 4; ++y) { + memset(preds, mode, 4); + preds += it->enc_->preds_w_; + } + it->mb_->type_ = 1; +} + +void VP8SetIntra4Mode(const VP8EncIterator* const it, const uint8_t* modes) { + uint8_t* preds = it->preds_; + int y; + for (y = 4; y > 0; --y) { + memcpy(preds, modes, 4 * sizeof(*modes)); + preds += it->enc_->preds_w_; + modes += 4; + } + it->mb_->type_ = 0; +} + +void VP8SetIntraUVMode(const VP8EncIterator* const it, int mode) { + it->mb_->uv_mode_ = mode; +} + +void VP8SetSkip(const VP8EncIterator* const it, int skip) { + it->mb_->skip_ = skip; +} + +void VP8SetSegment(const VP8EncIterator* const it, int segment) { + it->mb_->segment_ = segment; +} + +//------------------------------------------------------------------------------ +// Intra4x4 sub-blocks iteration +// +// We store and update the boundary samples into an array of 37 pixels. They +// are updated as we iterate and reconstructs each intra4x4 blocks in turn. +// The position of the samples has the following snake pattern: +// +// 16|17 18 19 20|21 22 23 24|25 26 27 28|29 30 31 32|33 34 35 36 <- Top-right +// --+-----------+-----------+-----------+-----------+ +// 15| 19| 23| 27| 31| +// 14| 18| 22| 26| 30| +// 13| 17| 21| 25| 29| +// 12|13 14 15 16|17 18 19 20|21 22 23 24|25 26 27 28| +// --+-----------+-----------+-----------+-----------+ +// 11| 15| 19| 23| 27| +// 10| 14| 18| 22| 26| +// 9| 13| 17| 21| 25| +// 8| 9 10 11 12|13 14 15 16|17 18 19 20|21 22 23 24| +// --+-----------+-----------+-----------+-----------+ +// 7| 11| 15| 19| 23| +// 6| 10| 14| 18| 22| +// 5| 9| 13| 17| 21| +// 4| 5 6 7 8| 9 10 11 12|13 14 15 16|17 18 19 20| +// --+-----------+-----------+-----------+-----------+ +// 3| 7| 11| 15| 19| +// 2| 6| 10| 14| 18| +// 1| 5| 9| 13| 17| +// 0| 1 2 3 4| 5 6 7 8| 9 10 11 12|13 14 15 16| +// --+-----------+-----------+-----------+-----------+ + +// Array to record the position of the top sample to pass to the prediction +// functions in dsp.c. +static const uint8_t VP8TopLeftI4[16] = { + 17, 21, 25, 29, + 13, 17, 21, 25, + 9, 13, 17, 21, + 5, 9, 13, 17 +}; + +void VP8IteratorStartI4(VP8EncIterator* const it) { + const VP8Encoder* const enc = it->enc_; + int i; + + it->i4_ = 0; // first 4x4 sub-block + it->i4_top_ = it->i4_boundary_ + VP8TopLeftI4[0]; + + // Import the boundary samples + for (i = 0; i < 17; ++i) { // left + it->i4_boundary_[i] = enc->y_left_[15 - i]; + } + for (i = 0; i < 16; ++i) { // top + it->i4_boundary_[17 + i] = enc->y_top_[it->x_ * 16 + i]; + } + // top-right samples have a special case on the far right of the picture + if (it->x_ < enc->mb_w_ - 1) { + for (i = 16; i < 16 + 4; ++i) { + it->i4_boundary_[17 + i] = enc->y_top_[it->x_ * 16 + i]; + } + } else { // else, replicate the last valid pixel four times + for (i = 16; i < 16 + 4; ++i) { + it->i4_boundary_[17 + i] = it->i4_boundary_[17 + 15]; + } + } + VP8IteratorNzToBytes(it); // import the non-zero context +} + +int VP8IteratorRotateI4(VP8EncIterator* const it, + const uint8_t* const yuv_out) { + const uint8_t* const blk = yuv_out + VP8Scan[it->i4_]; + uint8_t* const top = it->i4_top_; + int i; + + // Update the cache with 7 fresh samples + for (i = 0; i <= 3; ++i) { + top[-4 + i] = blk[i + 3 * BPS]; // store future top samples + } + if ((it->i4_ & 3) != 3) { // if not on the right sub-blocks #3, #7, #11, #15 + for (i = 0; i <= 2; ++i) { // store future left samples + top[i] = blk[3 + (2 - i) * BPS]; + } + } else { // else replicate top-right samples, as says the specs. + for (i = 0; i <= 3; ++i) { + top[i] = top[i + 4]; + } + } + // move pointers to next sub-block + ++it->i4_; + if (it->i4_ == 16) { // we're done + return 0; + } + + it->i4_top_ = it->i4_boundary_ + VP8TopLeftI4[it->i4_]; + return 1; +} + +//------------------------------------------------------------------------------ + +#if defined(__cplusplus) || defined(c_plusplus) +} // extern "C" +#endif |