diff options
author | Juan Linietsky <reduzio@gmail.com> | 2019-07-29 12:59:18 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:29 +0100 |
commit | c613ead5fa2361296cf8d9a80d4648492ff4e16f (patch) | |
tree | 974356b6840ecf764415d43277ef78ad3c6b6373 /drivers/vulkan | |
parent | 4fe3ee1730167b90ec8ae70c871c1dad032981d5 (diff) |
Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
Diffstat (limited to 'drivers/vulkan')
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.cpp | 4 | ||||
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.h | 26 |
2 files changed, 15 insertions, 15 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index f6154a3cbd..a14d45067a 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -3448,8 +3448,6 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages) { - _THREAD_SAFE_METHOD_ - //descriptor layouts Vector<Vector<VkDescriptorSetLayoutBinding> > set_bindings; Vector<Vector<UniformInfo> > uniform_info; @@ -3694,6 +3692,8 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages //all good, let's create modules + _THREAD_SAFE_METHOD_ + Shader shader; shader.vertex_input_locations = vertex_input_locations; diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index 5b3b7a5f47..87971ba2b8 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -114,7 +114,7 @@ class RenderingDeviceVulkan : public RenderingDevice { RID owner; }; - RID_Owner<Texture> texture_owner; + RID_Owner<Texture, true> texture_owner; uint32_t texture_upload_region_size_px; PoolVector<uint8_t> _texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer); @@ -264,7 +264,7 @@ class RenderingDeviceVulkan : public RenderingDevice { Size2 size; }; - RID_Owner<Framebuffer> framebuffer_owner; + RID_Owner<Framebuffer, true> framebuffer_owner; /***********************/ /**** VERTEX BUFFER ****/ @@ -279,7 +279,7 @@ class RenderingDeviceVulkan : public RenderingDevice { // This mapping is done here internally, and it's not // exposed. - RID_Owner<Buffer> vertex_buffer_owner; + RID_Owner<Buffer, true> vertex_buffer_owner; struct VertexDescriptionKey { Vector<VertexDescription> vertex_formats; @@ -359,7 +359,7 @@ class RenderingDeviceVulkan : public RenderingDevice { Vector<VkDeviceSize> offsets; }; - RID_Owner<VertexArray> vertex_array_owner; + RID_Owner<VertexArray, true> vertex_array_owner; struct IndexBuffer : public Buffer { uint32_t max_index; //used for validation @@ -368,7 +368,7 @@ class RenderingDeviceVulkan : public RenderingDevice { bool supports_restart_indices; }; - RID_Owner<IndexBuffer> index_buffer_owner; + RID_Owner<IndexBuffer, true> index_buffer_owner; struct IndexArray { uint32_t max_index; //remember the maximum index here too, for validation @@ -379,7 +379,7 @@ class RenderingDeviceVulkan : public RenderingDevice { bool supports_restart_indices; }; - RID_Owner<IndexArray> index_array_owner; + RID_Owner<IndexArray, true> index_array_owner; /****************/ /**** SHADER ****/ @@ -495,7 +495,7 @@ class RenderingDeviceVulkan : public RenderingDevice { String _shader_uniform_debug(RID p_shader, int p_set = -1); - RID_Owner<Shader> shader_owner; + RID_Owner<Shader, true> shader_owner; /******************/ /**** UNIFORMS ****/ @@ -559,8 +559,8 @@ class RenderingDeviceVulkan : public RenderingDevice { DescriptorPool *_descriptor_pool_allocate(const DescriptorPoolKey &p_key); void _descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool); - RID_Owner<Buffer> uniform_buffer_owner; - RID_Owner<Buffer> storage_buffer_owner; + RID_Owner<Buffer, true> uniform_buffer_owner; + RID_Owner<Buffer, true> storage_buffer_owner; //texture buffer needs a view struct TextureBuffer { @@ -568,7 +568,7 @@ class RenderingDeviceVulkan : public RenderingDevice { VkBufferView view; }; - RID_Owner<TextureBuffer> texture_buffer_owner; + RID_Owner<TextureBuffer, true> texture_buffer_owner; // This structure contains the descriptor set. They _need_ to be allocated // for a shader (and will be erased when this shader is erased), but should @@ -589,7 +589,7 @@ class RenderingDeviceVulkan : public RenderingDevice { Vector<RID> attachable_textures; //used for validation }; - RID_Owner<UniformSet> uniform_set_owner; + RID_Owner<UniformSet, true> uniform_set_owner; /*******************/ /**** PIPELINES ****/ @@ -607,7 +607,7 @@ class RenderingDeviceVulkan : public RenderingDevice { // was not supplied as intended. struct RenderPipeline { - //Cached values for validation + //Cached values for validation #ifdef DEBUG_ENABLED struct Validation { FramebufferFormatID framebuffer_format; @@ -627,7 +627,7 @@ class RenderingDeviceVulkan : public RenderingDevice { uint32_t push_constant_stages; }; - RID_Owner<RenderPipeline> pipeline_owner; + RID_Owner<RenderPipeline, true> pipeline_owner; /*******************/ /**** DRAW LIST ****/ |