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authorJuan Linietsky <juan@godotengine.org>2019-07-28 19:58:32 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:29 +0100
commit4fe3ee1730167b90ec8ae70c871c1dad032981d5 (patch)
tree98b9f82d3a4defc1560245e40c0ba7b3a674fa81 /drivers/vulkan
parent60c7498cee169b2cd652045ec19bb526d76f9d61 (diff)
Moved the shader source compilation code outside RenderingDevice and Vulkan
Diffstat (limited to 'drivers/vulkan')
-rw-r--r--drivers/vulkan/SCsub58
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp283
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h7
3 files changed, 15 insertions, 333 deletions
diff --git a/drivers/vulkan/SCsub b/drivers/vulkan/SCsub
index 8ecfd47a0a..2251181704 100644
--- a/drivers/vulkan/SCsub
+++ b/drivers/vulkan/SCsub
@@ -4,63 +4,5 @@ Import('env')
env.add_source_files(env.drivers_sources,"*.cpp")
-# Thirdparty source files
-# Not unbundled so far since not widespread as shared library
-thirdparty_dir = "#thirdparty/glslang/"
-thirdparty_sources = [
-"glslang/MachineIndependent/RemoveTree.cpp",
-"glslang/MachineIndependent/ParseHelper.cpp",
-"glslang/MachineIndependent/iomapper.cpp",
-"glslang/MachineIndependent/propagateNoContraction.cpp",
-"glslang/MachineIndependent/Intermediate.cpp",
-"glslang/MachineIndependent/linkValidate.cpp",
-"glslang/MachineIndependent/attribute.cpp",
-"glslang/MachineIndependent/Scan.cpp",
-"glslang/MachineIndependent/Initialize.cpp",
-"glslang/MachineIndependent/Constant.cpp",
-"glslang/MachineIndependent/reflection.cpp",
-"glslang/MachineIndependent/limits.cpp",
-"glslang/MachineIndependent/preprocessor/PpScanner.cpp",
-"glslang/MachineIndependent/preprocessor/PpTokens.cpp",
-"glslang/MachineIndependent/preprocessor/PpAtom.cpp",
-"glslang/MachineIndependent/preprocessor/PpContext.cpp",
-"glslang/MachineIndependent/preprocessor/Pp.cpp",
-"glslang/MachineIndependent/InfoSink.cpp",
-"glslang/MachineIndependent/intermOut.cpp",
-"glslang/MachineIndependent/SymbolTable.cpp",
-"glslang/MachineIndependent/glslang_tab.cpp",
-"glslang/MachineIndependent/pch.cpp",
-"glslang/MachineIndependent/Versions.cpp",
-"glslang/MachineIndependent/ShaderLang.cpp",
-"glslang/MachineIndependent/parseConst.cpp",
-"glslang/MachineIndependent/PoolAlloc.cpp",
-"glslang/MachineIndependent/ParseContextBase.cpp",
-"glslang/MachineIndependent/IntermTraverse.cpp",
-"glslang/GenericCodeGen/Link.cpp",
-"glslang/GenericCodeGen/CodeGen.cpp",
-"OGLCompilersDLL/InitializeDll.cpp",
-"SPIRV/InReadableOrder.cpp",
-"SPIRV/GlslangToSpv.cpp",
-"SPIRV/SpvBuilder.cpp",
-"SPIRV/SpvTools.cpp",
-"SPIRV/disassemble.cpp",
-"SPIRV/doc.cpp",
-"SPIRV/SPVRemapper.cpp",
-"SPIRV/SpvPostProcess.cpp",
-"SPIRV/Logger.cpp"
-]
-
-if (env["platform"]=="windows"):
- thirdparty_sources.append("glslang/OSDependent/Windows/ossource.cpp")
-else:
- thirdparty_sources.append("glslang/OSDependent/Unix/ossource.cpp")
-
-thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
-
-env_thirdparty = env.Clone()
-#env_thirdparty.disable_warnings()
-env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
-
-env.Prepend(CPPPATH=[thirdparty_dir])
#SConscript("shaders/SCsub")
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 7f4ebd5134..f6154a3cbd 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -3,8 +3,6 @@
#include "core/os/file_access.h"
#include "core/project_settings.h"
#include "drivers/vulkan/vulkan_context.h"
-#include "thirdparty/glslang/SPIRV/GlslangToSpv.h"
-#include "thirdparty/glslang/glslang/Include/Types.h"
#include "thirdparty/spirv-reflect/spirv_reflect.h"
void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
@@ -3212,103 +3210,6 @@ RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_ind
/**** SHADER ****/
/****************/
-static const TBuiltInResource default_builtin_resource = {
- .maxLights = 32,
- .maxClipPlanes = 6,
- .maxTextureUnits = 32,
- .maxTextureCoords = 32,
- .maxVertexAttribs = 64,
- .maxVertexUniformComponents = 4096,
- .maxVaryingFloats = 64,
- .maxVertexTextureImageUnits = 32,
- .maxCombinedTextureImageUnits = 80,
- .maxTextureImageUnits = 32,
- .maxFragmentUniformComponents = 4096,
- .maxDrawBuffers = 32,
- .maxVertexUniformVectors = 128,
- .maxVaryingVectors = 8,
- .maxFragmentUniformVectors = 16,
- .maxVertexOutputVectors = 16,
- .maxFragmentInputVectors = 15,
- .minProgramTexelOffset = -8,
- .maxProgramTexelOffset = 7,
- .maxClipDistances = 8,
- .maxComputeWorkGroupCountX = 65535,
- .maxComputeWorkGroupCountY = 65535,
- .maxComputeWorkGroupCountZ = 65535,
- .maxComputeWorkGroupSizeX = 1024,
- .maxComputeWorkGroupSizeY = 1024,
- .maxComputeWorkGroupSizeZ = 64,
- .maxComputeUniformComponents = 1024,
- .maxComputeTextureImageUnits = 16,
- .maxComputeImageUniforms = 8,
- .maxComputeAtomicCounters = 8,
- .maxComputeAtomicCounterBuffers = 1,
- .maxVaryingComponents = 60,
- .maxVertexOutputComponents = 64,
- .maxGeometryInputComponents = 64,
- .maxGeometryOutputComponents = 128,
- .maxFragmentInputComponents = 128,
- .maxImageUnits = 8,
- .maxCombinedImageUnitsAndFragmentOutputs = 8,
- .maxCombinedShaderOutputResources = 8,
- .maxImageSamples = 0,
- .maxVertexImageUniforms = 0,
- .maxTessControlImageUniforms = 0,
- .maxTessEvaluationImageUniforms = 0,
- .maxGeometryImageUniforms = 0,
- .maxFragmentImageUniforms = 8,
- .maxCombinedImageUniforms = 8,
- .maxGeometryTextureImageUnits = 16,
- .maxGeometryOutputVertices = 256,
- .maxGeometryTotalOutputComponents = 1024,
- .maxGeometryUniformComponents = 1024,
- .maxGeometryVaryingComponents = 64,
- .maxTessControlInputComponents = 128,
- .maxTessControlOutputComponents = 128,
- .maxTessControlTextureImageUnits = 16,
- .maxTessControlUniformComponents = 1024,
- .maxTessControlTotalOutputComponents = 4096,
- .maxTessEvaluationInputComponents = 128,
- .maxTessEvaluationOutputComponents = 128,
- .maxTessEvaluationTextureImageUnits = 16,
- .maxTessEvaluationUniformComponents = 1024,
- .maxTessPatchComponents = 120,
- .maxPatchVertices = 32,
- .maxTessGenLevel = 64,
- .maxViewports = 16,
- .maxVertexAtomicCounters = 0,
- .maxTessControlAtomicCounters = 0,
- .maxTessEvaluationAtomicCounters = 0,
- .maxGeometryAtomicCounters = 0,
- .maxFragmentAtomicCounters = 8,
- .maxCombinedAtomicCounters = 8,
- .maxAtomicCounterBindings = 1,
- .maxVertexAtomicCounterBuffers = 0,
- .maxTessControlAtomicCounterBuffers = 0,
- .maxTessEvaluationAtomicCounterBuffers = 0,
- .maxGeometryAtomicCounterBuffers = 0,
- .maxFragmentAtomicCounterBuffers = 1,
- .maxCombinedAtomicCounterBuffers = 1,
- .maxAtomicCounterBufferSize = 16384,
- .maxTransformFeedbackBuffers = 4,
- .maxTransformFeedbackInterleavedComponents = 64,
- .maxCullDistances = 8,
- .maxCombinedClipAndCullDistances = 8,
- .maxSamples = 4,
- .limits = {
- .nonInductiveForLoops = 1,
- .whileLoops = 1,
- .doWhileLoops = 1,
- .generalUniformIndexing = 1,
- .generalAttributeMatrixVectorIndexing = 1,
- .generalVaryingIndexing = 1,
- .generalSamplerIndexing = 1,
- .generalVariableIndexing = 1,
- .generalConstantMatrixVectorIndexing = 1,
- }
-};
-
static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = {
"Vertex",
"Fragment",
@@ -3347,7 +3248,7 @@ String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
}
return ret;
}
-
+#if 0
bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
VkDescriptorSetLayoutBinding layout_binding;
@@ -3543,30 +3444,12 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa
return true;
}
+#endif
-RID RenderingDeviceVulkan::shader_create_from_source(const Vector<ShaderStageSource> &p_stages, String *r_error, ShaderStage *r_error_stage, bool p_allow_cache) {
+RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages) {
_THREAD_SAFE_METHOD_
- // initialize in case it's not initialized. This is done once per thread
- // and it's safe to call multiple times
- glslang::InitializeProcess();
- EShLanguage stages[SHADER_STAGE_MAX] = {
- EShLangVertex,
- EShLangFragment,
- EShLangTessControl,
- EShLangTessEvaluation,
- EShLangCompute
- };
-
- int ClientInputSemanticsVersion = 100; // maps to, say, #define VULKAN 100
- glslang::EShTargetClientVersion VulkanClientVersion = glslang::EShTargetVulkan_1_0;
- glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_0;
-
- Vector<std::vector<unsigned int> > spirv_code;
-
- glslang::TShader::ForbidIncluder includer;
-
//descriptor layouts
Vector<Vector<VkDescriptorSetLayoutBinding> > set_bindings;
Vector<Vector<UniformInfo> > uniform_info;
@@ -3581,148 +3464,13 @@ RID RenderingDeviceVulkan::shader_create_from_source(const Vector<ShaderStageSou
for (int i = 0; i < p_stages.size(); i++) {
- if (stages_processed & (1 << p_stages[i].shader_stage)) {
- if (r_error) {
- (*r_error) = "Stage " + String(shader_stage_names[p_stages[i].shader_stage]) + " submitted more than once.";
- }
- return RID();
- }
- glslang::TShader shader(stages[p_stages[i].shader_stage]);
- CharString cs = p_stages[i].shader_source.utf8();
- const char *cs_strings = cs.get_data();
- shader.setStrings(&cs_strings, 1);
- shader.setEnvInput(glslang::EShSourceGlsl, stages[p_stages[i].shader_stage], glslang::EShClientVulkan, ClientInputSemanticsVersion);
- shader.setEnvClient(glslang::EShClientVulkan, VulkanClientVersion);
- shader.setEnvTarget(glslang::EShTargetSpv, TargetVersion);
-
- EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
- const int DefaultVersion = 100;
- std::string pre_processed_code;
-
- //preprocess
- if (!shader.preprocess(&default_builtin_resource, DefaultVersion, ENoProfile, false, false, messages, &pre_processed_code, includer)) {
-
- if (r_error) {
- (*r_error) = "Failed pre-processing on shader stage: " + String(shader_stage_names[p_stages[i].shader_stage]) + "\n";
- (*r_error) += shader.getInfoLog();
- (*r_error) += "\n";
- (*r_error) += shader.getInfoDebugLog();
- }
-
- if (r_error_stage) {
- *r_error_stage = p_stages[i].shader_stage;
- }
-
- return RID();
- }
- //set back..
- cs_strings = pre_processed_code.c_str();
- shader.setStrings(&cs_strings, 1);
-
- //parse
- if (!shader.parse(&default_builtin_resource, DefaultVersion, false, messages)) {
- if (r_error) {
- (*r_error) = "Failed parsing on shader stage: " + String(shader_stage_names[p_stages[i].shader_stage]) + "\n";
- (*r_error) += shader.getInfoLog();
- (*r_error) += "\n";
- (*r_error) += shader.getInfoDebugLog();
- }
- if (r_error_stage) {
- *r_error_stage = p_stages[i].shader_stage;
- }
-
- return RID();
- }
-
- //link
- glslang::TProgram program;
- program.addShader(&shader);
-
- if (!program.link(messages)) {
- if (r_error) {
- (*r_error) = "Failed linking on shader stage: " + String(shader_stage_names[p_stages[i].shader_stage]) + "\n";
- (*r_error) += program.getInfoLog();
- (*r_error) += "\n";
- (*r_error) += program.getInfoDebugLog();
- }
- if (r_error_stage) {
- *r_error_stage = p_stages[i].shader_stage;
- }
-
- return RID();
- }
-
-#if 0
- //obtain bindings for descriptor layout
- program.mapIO();
- program.buildReflection(EShReflectionAllBlockVariables);
- //program.dumpReflection();
-
- for (int j = 0; j < program.getNumUniformBlocks(); j++) {
- const glslang::TObjectReflection &reflection = program.getUniformBlock(j);
- if (reflection.getType()->getBasicType() == glslang::EbtBlock && reflection.getType()->getQualifier().storage == glslang::EvqUniform && reflection.getType()->getQualifier().layoutPushConstant) {
- uint32_t len = reflection.size;
- if (push_constant_debug.push_constant_size != 0 && push_constant_debug.push_constant_size != len) {
- print_line("eep");
- }
-
- push_constant_debug.push_constant_size = len;
- push_constant_debug.push_constants_vk_stage |= shader_stage_masks[p_stages[i].shader_stage];
- //print_line("Debug stage " + String(shader_stage_names[p_stages[i].shader_stage]) + " push constant size: " + itos(push_constant_debug.push_constant_size));
- }
- }
-
-
- for (int j = 0; j < program.getNumUniformVariables(); j++) {
- if (!_uniform_add_binding(bindings, uniform_info, program.getUniform(j), p_stages[i].shader_stage, push_constant, r_error)) {
- return RID();
- }
- }
-
- for (int j = 0; j < program.getNumUniformBlocks(); j++) {
- if (!_uniform_add_binding(bindings, uniform_info, program.getUniformBlock(j), p_stages[i].shader_stage, push_constant, r_error)) {
- return RID();
- }
- }
-
- for (int j = 0; j < program.getNumBufferVariables(); j++) {
- if (!_uniform_add_binding(bindings, uniform_info, program.getBufferVariable(j), p_stages[i].shader_stage, push_constant, r_error)) {
- return RID();
- }
- }
-
- for (int j = 0; j < program.getNumBufferBlocks(); j++) {
- if (!_uniform_add_binding(bindings, uniform_info, program.getBufferBlock(j), p_stages[i].shader_stage, push_constant, r_error)) {
- return RID();
- }
- }
-
- if (p_stages[i].shader_stage == SHADER_STAGE_VERTEX) {
- for (int j = 0; j < program.getNumPipeInputs(); j++) {
- if (program.getPipeInput(i).getType()->getQualifier().hasLocation()) {
- int location = program.getPipeInput(i).getType()->getQualifier().layoutLocation;
-
- if (vertex_input_locations.find(location) == -1) {
- vertex_input_locations.push_back(location);
- }
- }
- }
- }
-
- if (p_stages[i].shader_stage == SHADER_STAGE_FRAGMENT) {
-
- fragment_outputs = program.getNumPipeOutputs();
- }
-
-#endif
- std::vector<uint32_t> SpirV;
- spv::SpvBuildLogger logger;
- glslang::SpvOptions spvOptions;
- glslang::GlslangToSpv(*program.getIntermediate(stages[p_stages[i].shader_stage]), SpirV, &logger, &spvOptions);
+ ERR_FAIL_COND_V_MSG(stages_processed & (1 << p_stages[i].shader_stage), RID(),
+ "Stage " + String(shader_stage_names[p_stages[i].shader_stage]) + " submitted more than once.");
{
SpvReflectShaderModule module;
- SpvReflectResult result = spvReflectCreateShaderModule(SpirV.size() * sizeof(uint32_t), &SpirV[0], &module);
+ PoolVector<uint8_t>::Read spirv = p_stages[i].spir_v.read();
+ SpvReflectResult result = spvReflectCreateShaderModule(p_stages[i].spir_v.size(), spirv.ptr(), &module);
ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
"Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed parsing shader.");
@@ -3941,8 +3689,6 @@ RID RenderingDeviceVulkan::shader_create_from_source(const Vector<ShaderStageSou
spvReflectDestroyShaderModule(&module);
}
- spirv_code.push_back(SpirV);
-
stages_processed |= (1 << p_stages[i].shader_stage);
}
@@ -3962,8 +3708,10 @@ RID RenderingDeviceVulkan::shader_create_from_source(const Vector<ShaderStageSou
shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
shader_module_create_info.pNext = NULL;
shader_module_create_info.flags = 0;
- shader_module_create_info.codeSize = spirv_code[i].size() * sizeof(uint32_t);
- shader_module_create_info.pCode = &spirv_code[i][0];
+ shader_module_create_info.codeSize = p_stages[i].spir_v.size();
+ PoolVector<uint8_t>::Read r = p_stages[i].spir_v.read();
+
+ shader_module_create_info.pCode = (const uint32_t *)r.ptr();
VkShaderModule module;
VkResult res = vkCreateShaderModule(device, &shader_module_create_info, NULL, &module);
@@ -4087,14 +3835,7 @@ RID RenderingDeviceVulkan::shader_create_from_source(const Vector<ShaderStageSou
vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, NULL);
}
- if (r_error) {
- *r_error = error_text;
- }
- if (r_error_stage) {
- *r_error_stage = SHADER_STAGE_MAX;
- }
-
- return RID();
+ ERR_FAIL_V_MSG(RID(), error_text);
}
return shader_owner.make_rid(shader);
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 2420e62aab..5b3b7a5f47 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -5,7 +5,7 @@
#include "core/os/thread_safe.h"
#include "core/rid_owner.h"
#include "servers/visual/rendering_device.h"
-#include "thirdparty/glslang/glslang/Public/ShaderLang.h"
+
#ifdef DEBUG_ENABLED
#define _DEBUG
#endif
@@ -494,7 +494,6 @@ class RenderingDeviceVulkan : public RenderingDevice {
};
String _shader_uniform_debug(RID p_shader, int p_set = -1);
- bool _uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error);
RID_Owner<Shader> shader_owner;
@@ -608,7 +607,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
// was not supplied as intended.
struct RenderPipeline {
- //Cached values for validation
+ //Cached values for validation
#ifdef DEBUG_ENABLED
struct Validation {
FramebufferFormatID framebuffer_format;
@@ -853,7 +852,7 @@ public:
/**** SHADER ****/
/****************/
- virtual RID shader_create_from_source(const Vector<ShaderStageSource> &p_stages, String *r_error = NULL, ShaderStage *r_error_stage = NULL, bool p_allow_cache = true);
+ virtual RID shader_create(const Vector<ShaderStageData> &p_stages);
virtual Vector<int> shader_get_vertex_input_locations_used(RID p_shader);
/*****************/