diff options
author | Juan Linietsky <juan@godotengine.org> | 2020-02-17 18:06:54 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-18 10:10:36 +0100 |
commit | 3205a92ad872f918c8322cdcd1434c231a1fd251 (patch) | |
tree | db44242ca27432eb8ea849679752d0835d2ae41a /drivers/vulkan | |
parent | fb8c93c10b4b73d5f18f1ed287497728800e22b5 (diff) |
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
Diffstat (limited to 'drivers/vulkan')
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.cpp | 90 | ||||
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.h | 20 |
2 files changed, 55 insertions, 55 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 1eb6f204f2..7f7c787da2 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -1557,7 +1557,7 @@ void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_f /**** TEXTURE ****/ /*****************/ -RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<PoolVector<uint8_t> > &p_data) { +RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t> > &p_data) { _THREAD_SAFE_METHOD_ @@ -2077,7 +2077,7 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p return id; } -Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const PoolVector<uint8_t> &p_data, bool p_sync_with_draw) { +Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, bool p_sync_with_draw) { _THREAD_SAFE_METHOD_ @@ -2121,7 +2121,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con uint32_t region_size = texture_upload_region_size_px; - PoolVector<uint8_t>::Read r = p_data.read(); + const uint8_t *r = p_data.ptr(); VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer; @@ -2153,7 +2153,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con uint32_t depth; uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth); - const uint8_t *read_ptr_mipmap = r.ptr() + mipmap_offset; + const uint8_t *read_ptr_mipmap = r + mipmap_offset; image_size = image_total - mipmap_offset; for (uint32_t z = 0; z < depth; z++) { //for 3D textures, depth may be > 0 @@ -2288,12 +2288,12 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con return OK; } -PoolVector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d) { +Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d) { uint32_t width, height, depth; uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, tex->mipmaps, &width, &height, &depth); - PoolVector<uint8_t> image_data; + Vector<uint8_t> image_data; image_data.resize(image_size); void *img_mem; @@ -2305,14 +2305,14 @@ PoolVector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture uint32_t pixel_size = get_image_format_pixel_size(tex->format); { - PoolVector<uint8_t>::Write w = image_data.write(); + uint8_t *w = image_data.ptrw(); uint32_t mipmap_offset = 0; for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) { uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, mm_i + 1, &width, &height, &depth); - uint8_t *write_ptr_mipmap = w.ptr() + mipmap_offset; + uint8_t *write_ptr_mipmap = w + mipmap_offset; image_size = image_total - mipmap_offset; VkImageSubresource image_sub_resorce; @@ -2355,23 +2355,23 @@ PoolVector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture return image_data; } -PoolVector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) { +Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) { _THREAD_SAFE_METHOD_ Texture *tex = texture_owner.getornull(p_texture); - ERR_FAIL_COND_V(!tex, PoolVector<uint8_t>()); + ERR_FAIL_COND_V(!tex, Vector<uint8_t>()); - ERR_FAIL_COND_V_MSG(tex->bound, PoolVector<uint8_t>(), + ERR_FAIL_COND_V_MSG(tex->bound, Vector<uint8_t>(), "Texture can't be retrieved while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture."); - ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), PoolVector<uint8_t>(), + ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), Vector<uint8_t>(), "Texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved."); uint32_t layer_count = tex->layers; if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) { layer_count *= 6; } - ERR_FAIL_COND_V(p_layer >= layer_count, PoolVector<uint8_t>()); + ERR_FAIL_COND_V(p_layer >= layer_count, Vector<uint8_t>()); if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) { //does not need anything fancy, map and read. @@ -2469,15 +2469,15 @@ PoolVector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint3 void *buffer_mem; VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem); if (vkerr) { - ERR_FAIL_V(PoolVector<uint8_t>()); + ERR_FAIL_V(Vector<uint8_t>()); } - PoolVector<uint8_t> buffer_data; + Vector<uint8_t> buffer_data; { buffer_data.resize(buffer_size); - PoolVector<uint8_t>::Write w = buffer_data.write(); - copymem(w.ptr(), buffer_mem, buffer_size); + uint8_t *w = buffer_data.ptrw(); + copymem(w, buffer_mem, buffer_size); } vmaUnmapMemory(allocator, tmp_buffer.allocation); @@ -3135,7 +3135,7 @@ RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) { /**** VERTEX ARRAY ****/ /**********************/ -RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) { +RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) { _THREAD_SAFE_METHOD_ @@ -3145,8 +3145,8 @@ RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Poo _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY); if (p_data.size()) { uint64_t data_size = p_data.size(); - PoolVector<uint8_t>::Read r = p_data.read(); - _buffer_update(&buffer, 0, r.ptr(), data_size); + const uint8_t *r = p_data.ptr(); + _buffer_update(&buffer, 0, r, data_size); _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false); } @@ -3263,7 +3263,7 @@ RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFo return id; } -RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const PoolVector<uint8_t> &p_data, bool p_use_restart_indices) { +RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const Vector<uint8_t> &p_data, bool p_use_restart_indices) { _THREAD_SAFE_METHOD_ @@ -3279,9 +3279,9 @@ RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBuff index_buffer.max_index = 0; ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(), "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ")."); - PoolVector<uint8_t>::Read r = p_data.read(); + const uint8_t *r = p_data.ptr(); if (p_format == INDEX_BUFFER_FORMAT_UINT16) { - const uint16_t *index16 = (const uint16_t *)r.ptr(); + const uint16_t *index16 = (const uint16_t *)r; for (uint32_t i = 0; i < p_index_count; i++) { if (p_use_restart_indices && index16[i] == 0xFFFF) { continue; //restart index, ingnore @@ -3289,7 +3289,7 @@ RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBuff index_buffer.max_index = MAX(index16[i], index_buffer.max_index); } } else { - const uint32_t *index32 = (const uint32_t *)r.ptr(); + const uint32_t *index32 = (const uint32_t *)r; for (uint32_t i = 0; i < p_index_count; i++) { if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) { continue; //restart index, ingnore @@ -3306,8 +3306,8 @@ RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBuff _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY); if (p_data.size()) { uint64_t data_size = p_data.size(); - PoolVector<uint8_t>::Read r = p_data.read(); - _buffer_update(&index_buffer, 0, r.ptr(), data_size); + const uint8_t *r = p_data.ptr(); + _buffer_update(&index_buffer, 0, r, data_size); _buffer_memory_barrier(index_buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false); } return index_buffer_owner.make_rid(index_buffer); @@ -3606,8 +3606,8 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages { SpvReflectShaderModule module; - PoolVector<uint8_t>::Read spirv = p_stages[i].spir_v.read(); - SpvReflectResult result = spvReflectCreateShaderModule(p_stages[i].spir_v.size(), spirv.ptr(), &module); + const uint8_t *spirv = p_stages[i].spir_v.ptr(); + SpvReflectResult result = spvReflectCreateShaderModule(p_stages[i].spir_v.size(), spirv, &module); ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(), "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed parsing shader."); @@ -3872,9 +3872,9 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages shader_module_create_info.pNext = NULL; shader_module_create_info.flags = 0; shader_module_create_info.codeSize = p_stages[i].spir_v.size(); - PoolVector<uint8_t>::Read r = p_stages[i].spir_v.read(); + const uint8_t *r = p_stages[i].spir_v.ptr(); - shader_module_create_info.pCode = (const uint32_t *)r.ptr(); + shader_module_create_info.pCode = (const uint32_t *)r; VkShaderModule module; VkResult res = vkCreateShaderModule(device, &shader_module_create_info, NULL, &module); @@ -4016,7 +4016,7 @@ uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_sha /**** UNIFORMS ****/ /******************/ -RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) { +RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) { _THREAD_SAFE_METHOD_ @@ -4027,14 +4027,14 @@ RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Po ERR_FAIL_COND_V(err != OK, RID()); if (p_data.size()) { uint64_t data_size = p_data.size(); - PoolVector<uint8_t>::Read r = p_data.read(); - _buffer_update(&buffer, 0, r.ptr(), data_size); + const uint8_t *r = p_data.ptr(); + _buffer_update(&buffer, 0, r, data_size); _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false); } return uniform_buffer_owner.make_rid(buffer); } -RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) { +RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) { _THREAD_SAFE_METHOD_ @@ -4046,14 +4046,14 @@ RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Po if (p_data.size()) { uint64_t data_size = p_data.size(); - PoolVector<uint8_t>::Read r = p_data.read(); - _buffer_update(&buffer, 0, r.ptr(), data_size); + const uint8_t *r = p_data.ptr(); + _buffer_update(&buffer, 0, r, data_size); _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, false); } return storage_buffer_owner.make_rid(buffer); } -RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const PoolVector<uint8_t> &p_data) { +RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data) { _THREAD_SAFE_METHOD_ @@ -4069,8 +4069,8 @@ RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataF if (p_data.size()) { uint64_t data_size = p_data.size(); - PoolVector<uint8_t>::Read r = p_data.read(); - _buffer_update(&texture_buffer.buffer, 0, r.ptr(), data_size); + const uint8_t *r = p_data.ptr(); + _buffer_update(&texture_buffer.buffer, 0, r, data_size); _buffer_memory_barrier(texture_buffer.buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, false); } @@ -4689,7 +4689,7 @@ Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint return err; } -PoolVector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) { +Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) { _THREAD_SAFE_METHOD_ @@ -4703,7 +4703,7 @@ PoolVector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) { } else if (storage_buffer_owner.owns(p_buffer)) { buffer = storage_buffer_owner.getornull(p_buffer); } else { - ERR_FAIL_V_MSG(PoolVector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving."); + ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving."); } VkCommandBuffer command_buffer = frames[frame].setup_command_buffer; @@ -4720,15 +4720,15 @@ PoolVector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) { void *buffer_mem; VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem); if (vkerr) { - ERR_FAIL_V(PoolVector<uint8_t>()); + ERR_FAIL_V(Vector<uint8_t>()); } - PoolVector<uint8_t> buffer_data; + Vector<uint8_t> buffer_data; { buffer_data.resize(buffer->size); - PoolVector<uint8_t>::Write w = buffer_data.write(); - copymem(w.ptr(), buffer_mem, buffer->size); + uint8_t *w = buffer_data.ptrw(); + copymem(w, buffer_mem, buffer->size); } vmaUnmapMemory(allocator, tmp_buffer.allocation); diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index 8ef24d319b..05534e75ef 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -150,7 +150,7 @@ class RenderingDeviceVulkan : public RenderingDevice { RID_Owner<Texture, true> texture_owner; uint32_t texture_upload_region_size_px; - PoolVector<uint8_t> _texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d = false); + Vector<uint8_t> _texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d = false); /*****************/ /**** SAMPLER ****/ @@ -966,12 +966,12 @@ class RenderingDeviceVulkan : public RenderingDevice { void _free_rids(T &p_owner, const char *p_type); public: - virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<PoolVector<uint8_t> > &p_data = Vector<PoolVector<uint8_t> >()); + virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t> > &p_data = Vector<Vector<uint8_t> >()); virtual RID texture_create_shared(const TextureView &p_view, RID p_with_texture); virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type = TEXTURE_SLICE_2D); - virtual Error texture_update(RID p_texture, uint32_t p_layer, const PoolVector<uint8_t> &p_data, bool p_sync_with_draw = false); - virtual PoolVector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer); + virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, bool p_sync_with_draw = false); + virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer); virtual bool texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const; virtual bool texture_is_shared(RID p_texture); @@ -1001,13 +1001,13 @@ public: /**** VERTEX ARRAY ****/ /**********************/ - virtual RID vertex_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data = PoolVector<uint8_t>()); + virtual RID vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>()); // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated virtual VertexFormatID vertex_format_create(const Vector<VertexDescription> &p_vertex_formats); virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers); - virtual RID index_buffer_create(uint32_t p_size_indices, IndexBufferFormat p_format, const PoolVector<uint8_t> &p_data = PoolVector<uint8_t>(), bool p_use_restart_indices = false); + virtual RID index_buffer_create(uint32_t p_size_indices, IndexBufferFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_restart_indices = false); virtual RID index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count); @@ -1022,15 +1022,15 @@ public: /**** UNIFORM ****/ /*****************/ - virtual RID uniform_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data = PoolVector<uint8_t>()); - virtual RID storage_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data = PoolVector<uint8_t>()); - virtual RID texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const PoolVector<uint8_t> &p_data = PoolVector<uint8_t>()); + virtual RID uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>()); + virtual RID storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>()); + virtual RID texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>()); virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set); virtual bool uniform_set_is_valid(RID p_uniform_set); virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, bool p_sync_with_draw = false); //works for any buffer - virtual PoolVector<uint8_t> buffer_get_data(RID p_buffer); + virtual Vector<uint8_t> buffer_get_data(RID p_buffer); /*************************/ /**** RENDER PIPELINE ****/ |