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authorBastiaan Olij <mux213@gmail.com>2022-12-22 11:55:17 +1100
committerBastiaan Olij <mux213@gmail.com>2023-01-15 14:49:15 +1100
commit318656d326ada4bc51c0cfbc0f990c71140148ae (patch)
tree38ec57f50e8e286164e084758012d4c06cf3ea54 /drivers/vulkan/vulkan_context.cpp
parentcd3e03432af9a638e342b5b79f76ca4d72f2a1f4 (diff)
Enabling additional vulkan extension and adding further checks
Diffstat (limited to 'drivers/vulkan/vulkan_context.cpp')
-rw-r--r--drivers/vulkan/vulkan_context.cpp121
1 files changed, 83 insertions, 38 deletions
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 0bccefede8..cb517761f9 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -413,6 +413,7 @@ Error VulkanContext::_initialize_instance_extensions() {
register_requested_instance_extension(VK_EXT_DEBUG_REPORT_EXTENSION_NAME, false);
}
+ // This extension allows us to use the properties2 features to query additional device capabilities
register_requested_instance_extension(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, false);
// Only enable debug utils in verbose mode or DEV_ENABLED.
@@ -493,7 +494,10 @@ Error VulkanContext::_initialize_device_extensions() {
register_requested_device_extension(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME, false);
register_requested_device_extension(VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME, false);
register_requested_device_extension(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME, false);
+ register_requested_device_extension(VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_EXTENSION_NAME, false);
register_requested_device_extension(VK_KHR_16BIT_STORAGE_EXTENSION_NAME, false);
+ register_requested_device_extension(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME, false);
+ register_requested_device_extension(VK_KHR_MAINTENANCE_2_EXTENSION_NAME, false);
// TODO consider the following extensions:
// - VK_KHR_spirv_1_4
@@ -744,48 +748,90 @@ Error VulkanContext::_check_capabilities() {
}
if (vkGetPhysicalDeviceFeatures2_func != nullptr) {
// Check our extended features.
- VkPhysicalDeviceFragmentShadingRateFeaturesKHR vrs_features = {
- /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR,
- /*pNext*/ nullptr,
- /*pipelineFragmentShadingRate*/ false,
- /*primitiveFragmentShadingRate*/ false,
- /*attachmentFragmentShadingRate*/ false,
- };
+ void *next = nullptr;
- VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shader_features = {
- /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR,
- /*pNext*/ &vrs_features,
- /*shaderFloat16*/ false,
- /*shaderInt8*/ false,
- };
+ // We must check that the relative extension is present before assuming a
+ // feature as enabled.
+ // See also: https://github.com/godotengine/godot/issues/65409
- VkPhysicalDevice16BitStorageFeaturesKHR storage_feature = {
- /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR,
- /*pNext*/ &shader_features,
- /*storageBuffer16BitAccess*/ false,
- /*uniformAndStorageBuffer16BitAccess*/ false,
- /*storagePushConstant16*/ false,
- /*storageInputOutput16*/ false,
- };
+ VkPhysicalDeviceVulkan12Features device_features_vk12 = {};
+ VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shader_features = {};
+ VkPhysicalDeviceFragmentShadingRateFeaturesKHR vrs_features = {};
+ VkPhysicalDevice16BitStorageFeaturesKHR storage_feature = {};
+ VkPhysicalDeviceMultiviewFeatures multiview_features = {};
- VkPhysicalDeviceMultiviewFeatures multiview_features = {
- /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES,
- /*pNext*/ &storage_feature,
- /*multiview*/ false,
- /*multiviewGeometryShader*/ false,
- /*multiviewTessellationShader*/ false,
- };
+ if (device_api_version >= VK_API_VERSION_1_2) {
+ device_features_vk12.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES;
+ device_features_vk12.pNext = next;
+ next = &device_features_vk12;
+ } else {
+ if (is_device_extension_enabled(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME)) {
+ shader_features = {
+ /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR,
+ /*pNext*/ next,
+ /*shaderFloat16*/ false,
+ /*shaderInt8*/ false,
+ };
+ next = &shader_features;
+ }
+ }
+
+ if (is_device_extension_enabled(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME)) {
+ vrs_features = {
+ /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR,
+ /*pNext*/ next,
+ /*pipelineFragmentShadingRate*/ false,
+ /*primitiveFragmentShadingRate*/ false,
+ /*attachmentFragmentShadingRate*/ false,
+ };
+ next = &vrs_features;
+ }
+
+ if (is_device_extension_enabled(VK_KHR_16BIT_STORAGE_EXTENSION_NAME)) {
+ storage_feature = {
+ /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR,
+ /*pNext*/ next,
+ /*storageBuffer16BitAccess*/ false,
+ /*uniformAndStorageBuffer16BitAccess*/ false,
+ /*storagePushConstant16*/ false,
+ /*storageInputOutput16*/ false,
+ };
+ next = &storage_feature;
+ }
+
+ if (is_device_extension_enabled(VK_KHR_MULTIVIEW_EXTENSION_NAME)) {
+ multiview_features = {
+ /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES,
+ /*pNext*/ next,
+ /*multiview*/ false,
+ /*multiviewGeometryShader*/ false,
+ /*multiviewTessellationShader*/ false,
+ };
+ next = &multiview_features;
+ }
VkPhysicalDeviceFeatures2 device_features;
device_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
- device_features.pNext = &multiview_features;
+ device_features.pNext = next;
vkGetPhysicalDeviceFeatures2_func(gpu, &device_features);
- // We must check that the relative extension is present before assuming a
- // feature as enabled. Actually, according to the spec we shouldn't add the
- // structs in pNext at all, but this works fine.
- // See also: https://github.com/godotengine/godot/issues/65409
+ if (device_api_version >= VK_API_VERSION_1_2) {
+#ifdef MACOS_ENABLED
+ ERR_FAIL_COND_V_MSG(!device_features_vk12.shaderSampledImageArrayNonUniformIndexing, ERR_CANT_CREATE, "Your GPU doesn't support shaderSampledImageArrayNonUniformIndexing which is required to use the Vulkan-based renderers in Godot.");
+#endif
+
+ if (is_device_extension_enabled(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME)) {
+ shader_capabilities.shader_float16_is_supported = device_features_vk12.shaderFloat16;
+ shader_capabilities.shader_int8_is_supported = device_features_vk12.shaderInt8;
+ }
+ } else {
+ if (is_device_extension_enabled(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME)) {
+ shader_capabilities.shader_float16_is_supported = shader_features.shaderFloat16;
+ shader_capabilities.shader_int8_is_supported = shader_features.shaderInt8;
+ }
+ }
+
if (is_device_extension_enabled(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME)) {
vrs_capabilities.pipeline_vrs_supported = vrs_features.pipelineFragmentShadingRate;
vrs_capabilities.primitive_vrs_supported = vrs_features.primitiveFragmentShadingRate;
@@ -798,11 +844,6 @@ Error VulkanContext::_check_capabilities() {
multiview_capabilities.tessellation_shader_is_supported = multiview_features.multiviewTessellationShader;
}
- if (is_device_extension_enabled(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME)) {
- shader_capabilities.shader_float16_is_supported = shader_features.shaderFloat16;
- shader_capabilities.shader_int8_is_supported = shader_features.shaderInt8;
- }
-
if (is_device_extension_enabled(VK_KHR_16BIT_STORAGE_EXTENSION_NAME)) {
storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported = storage_feature.storageBuffer16BitAccess;
storage_buffer_capabilities.uniform_and_storage_buffer_16_bit_access_is_supported = storage_feature.uniformAndStorageBuffer16BitAccess;
@@ -1279,6 +1320,10 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
// features based on this query
vkGetPhysicalDeviceFeatures(gpu, &physical_device_features);
+ // Check required features
+ ERR_FAIL_COND_V_MSG(!physical_device_features.imageCubeArray, ERR_CANT_CREATE, "Your GPU doesn't support image cube arrays which are required to use the Vulkan-based renderers in Godot.");
+ ERR_FAIL_COND_V_MSG(!physical_device_features.independentBlend, ERR_CANT_CREATE, "Your GPU doesn't support independentBlend which is required to use the Vulkan-based renderers in Godot.");
+
physical_device_features.robustBufferAccess = false; // Turn off robust buffer access, which can hamper performance on some hardware.
#define GET_INSTANCE_PROC_ADDR(inst, entrypoint) \