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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-03-17 08:42:39 +0100
committerGitHub <noreply@github.com>2020-03-17 08:42:39 +0100
commitb8577ecce1bb62a4a589d02bdd71b701e5bdea81 (patch)
tree6bb58135d05206e31bd597d69ae10889fcf23e85 /drivers/vulkan/rendering_device_vulkan.h
parent2658ccb85fd8ddc67d3b4639f7f4886560ff98f8 (diff)
parentcb282c6ef0bb91957f8a6f422705813bd47c788c (diff)
Merge pull request #37106 from akien-mga/clang-format-cpp11
Style: Set clang-format Standard to Cpp11
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.h')
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 30c10e922e..4a224f0ceb 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -98,8 +98,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
VkDevice device;
- Map<RID, Set<RID> > dependency_map; //IDs to IDs that depend on it
- Map<RID, Set<RID> > reverse_dependency_map; //same as above, but in reverse
+ Map<RID, Set<RID>> dependency_map; //IDs to IDs that depend on it
+ Map<RID, Set<RID>> reverse_dependency_map; //same as above, but in reverse
void _add_dependency(RID p_id, RID p_depends_on);
void _free_dependencies(RID p_id);
@@ -602,7 +602,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
uint32_t usage;
};
- Map<DescriptorPoolKey, Set<DescriptorPool *> > descriptor_pools;
+ Map<DescriptorPoolKey, Set<DescriptorPool *>> descriptor_pools;
uint32_t max_descriptors_per_pool;
DescriptorPool *_descriptor_pool_allocate(const DescriptorPoolKey &p_key);
@@ -968,7 +968,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
void _free_rids(T &p_owner, const char *p_type);
public:
- virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t> > &p_data = Vector<Vector<uint8_t> >());
+ virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data = Vector<Vector<uint8_t>>());
virtual RID texture_create_shared(const TextureView &p_view, RID p_with_texture);
virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type = TEXTURE_SLICE_2D);