diff options
author | reduz <reduzio@gmail.com> | 2021-01-25 21:52:58 -0300 |
---|---|---|
committer | reduz <reduzio@gmail.com> | 2021-01-26 10:24:12 -0300 |
commit | 280f334f81c439d391d9934f9cf1791f074c3773 (patch) | |
tree | 71a32df86c05bcb6ab60e14a6ac142e2d72bc875 /drivers/vulkan/rendering_device_vulkan.h | |
parent | 7086d72e13b8e2a0617a97236f880ec167386634 (diff) |
Reorganize RenderingDevice barriers
-Removed sync to draw, now everything syncs to draw by default.
-Fixed many validation layer errors.
-Added support for VkImageViewUsageCreateInfo to fix validation layer warnings.
-Texture, buffer, raster and compute functions now all allow spcifying which barriers will be used.
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.h')
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.h | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index ba3e1b243c..4bea17e4a1 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -785,7 +785,7 @@ class RenderingDeviceVulkan : public RenderingDevice { Error _draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass); Error _draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures); _FORCE_INLINE_ DrawList *_get_draw_list_ptr(DrawListID p_id); - Buffer *_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &dst_stage_mask, VkAccessFlags &dst_access); + Buffer *_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &dst_stage_mask, VkAccessFlags &dst_access, uint32_t p_post_barrier); /**********************/ /**** COMPUTE LIST ****/ @@ -913,16 +913,16 @@ public: virtual RID texture_create_shared(const TextureView &p_view, RID p_with_texture); virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type = TEXTURE_SLICE_2D); - virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, bool p_sync_with_draw = false); + virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL); virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer); virtual bool texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const; virtual bool texture_is_shared(RID p_texture); virtual bool texture_is_valid(RID p_texture); - virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, bool p_sync_with_draw = false); - virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, bool p_sync_with_draw = false); - virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, bool p_sync_with_draw = false); + virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier = BARRIER_MASK_ALL); + virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier = BARRIER_MASK_ALL); + virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier = BARRIER_MASK_ALL); /*********************/ /**** FRAMEBUFFER ****/ @@ -975,8 +975,8 @@ public: virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set); virtual bool uniform_set_is_valid(RID p_uniform_set); - virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, bool p_sync_with_draw = false); //works for any buffer - virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, bool p_sync_with_draw = false); + virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL); //works for any buffer + virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL); virtual Vector<uint8_t> buffer_get_data(RID p_buffer); /*************************/ @@ -1022,7 +1022,7 @@ public: virtual void draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect); virtual void draw_list_disable_scissor(DrawListID p_list); - virtual void draw_list_end(); + virtual void draw_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL); /***********************/ /**** COMPUTE LISTS ****/ @@ -1036,8 +1036,9 @@ public: virtual void compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups); virtual void compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset); - virtual void compute_list_end(); + virtual void compute_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL); + virtual void barrier(uint32_t p_from = BARRIER_MASK_ALL, uint32_t p_to = BARRIER_MASK_ALL); virtual void full_barrier(); /**************/ @@ -1050,7 +1051,7 @@ public: /**** Timing ****/ /****************/ - virtual void capture_timestamp(const String &p_name, bool p_sync_to_draw); + virtual void capture_timestamp(const String &p_name); virtual uint32_t get_captured_timestamps_count() const; virtual uint64_t get_captured_timestamps_frame() const; virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const; |