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authorRémi Verschelde <rverschelde@gmail.com>2021-06-07 10:17:32 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-06-07 11:03:08 +0200
commitc1c76850cb47c0f8451fce6353958006e95b2cda (patch)
treeb01f1e0e1252defc5979660aa29a5c7fe641ddbd /drivers/vulkan/rendering_device_vulkan.cpp
parentafbabd12f3a5b83c6a9ddc4e8e43be4041b290bf (diff)
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot.
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.cpp')
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 43b2a24172..dc92e04a43 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -3280,7 +3280,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
// For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write
// Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs.
- // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
+ // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
// stage
switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) {
case INITIAL_ACTION_CLEAR_REGION: