diff options
author | Juan Linietsky <reduzio@gmail.com> | 2020-12-19 11:21:32 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-12-19 11:21:32 -0300 |
commit | 86de8079fc32db1d8063576de83f67ec3bb059d8 (patch) | |
tree | f07c3b08d7c1a14bd0bc05a17283056b29e592dc /drivers/vulkan/rendering_device_vulkan.cpp | |
parent | 229fb888a3b8538952858e688ada21e2ff53bb15 (diff) | |
parent | 666d5f34319f2435c1b2213017bac3e755c3a7a6 (diff) |
Merge pull request #44517 from reduz/fix-error-spam-on-wrong-attachment
Fix error spam on wrong attachment
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.cpp')
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.cpp | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 2c6ba1e230..7be328af24 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -4600,7 +4600,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, List<Vector<VkBufferView>> buffer_views; List<Vector<VkDescriptorImageInfo>> image_infos; //used for verification to make sure a uniform set does not use a framebuffer bound texture - Vector<RID> attachable_textures; + LocalVector<UniformSet::AttachableTexture> attachable_textures; Vector<Texture *> mutable_sampled_textures; Vector<Texture *> mutable_storage_textures; @@ -4693,7 +4693,10 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, img_info.imageView = texture->view; if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) { - attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1]); + UniformSet::AttachableTexture attachable_texture; + attachable_texture.bind = set_uniform.binding; + attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1]; + attachable_textures.push_back(attachable_texture); } if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) { @@ -4743,7 +4746,10 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, img_info.imageView = texture->view; if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) { - attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j]); + UniformSet::AttachableTexture attachable_texture; + attachable_texture.bind = set_uniform.binding; + attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j]; + attachable_textures.push_back(attachable_texture); } if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) { @@ -6168,13 +6174,13 @@ void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_ #ifdef DEBUG_ENABLED { //validate that textures bound are not attached as framebuffer bindings uint32_t attachable_count = uniform_set->attachable_textures.size(); - const RID *attachable_ptr = uniform_set->attachable_textures.ptr(); + const UniformSet::AttachableTexture *attachable_ptr = uniform_set->attachable_textures.ptr(); uint32_t bound_count = draw_list_bound_textures.size(); const RID *bound_ptr = draw_list_bound_textures.ptr(); for (uint32_t i = 0; i < attachable_count; i++) { for (uint32_t j = 0; j < bound_count; j++) { - ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j], - "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed."); + ERR_FAIL_COND_MSG(attachable_ptr[i].texture == bound_ptr[j], + "Attempted to use the same texture in framebuffer attachment and a uniform (set: " + itos(p_index) + ", binding: " + itos(attachable_ptr[i].bind) + "), this is not allowed."); } } } |