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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-08-12 23:39:30 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-08-12 23:39:30 +0200 |
commit | 554312a3b2aeb6d4080912064658d755991228d5 (patch) | |
tree | 31d149e02bc7b9ab0fd692ddd06fc2d22ceac69a /drivers/vulkan/SCsub | |
parent | a98589a4497bdff15c66a98b6d07241addddae2c (diff) |
Android: Use volk instead of NDK Vulkan headers
We no longer build the Vulkan loader, and volk lets us load it dynamically.
Roblox uses volk on Android so it should work well for us too.
Diffstat (limited to 'drivers/vulkan/SCsub')
-rw-r--r-- | drivers/vulkan/SCsub | 17 |
1 files changed, 3 insertions, 14 deletions
diff --git a/drivers/vulkan/SCsub b/drivers/vulkan/SCsub index 3e0f5788c3..ab45863f5b 100644 --- a/drivers/vulkan/SCsub +++ b/drivers/vulkan/SCsub @@ -6,24 +6,13 @@ thirdparty_obj = [] thirdparty_dir = "#thirdparty/vulkan" thirdparty_volk_dir = "#thirdparty/volk" +# Use bundled Vulkan headers +env.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include"]) + if env["use_volk"]: env.AppendUnique(CPPDEFINES=["USE_VOLK"]) env.Prepend(CPPPATH=[thirdparty_volk_dir]) -if env["platform"] == "android" and not env["use_volk"]: - # Use NDK Vulkan headers - ndk_vulkan_dir = env["ANDROID_NDK_ROOT"] + "/sources/third_party/vulkan/src" - thirdparty_includes = [ - ndk_vulkan_dir, - ndk_vulkan_dir + "/include", - ndk_vulkan_dir + "/layers", - ndk_vulkan_dir + "/layers/generated", - ] - env.Prepend(CPPPATH=thirdparty_includes) -else: - # Use bundled Vulkan headers - env.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include"]) - if env["platform"] == "android": env.AppendUnique(CPPDEFINES=["VK_USE_PLATFORM_ANDROID_KHR"]) elif env["platform"] == "iphone": |