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author | Karroffel <therzog@mail.de> | 2017-04-03 16:11:38 +0200 |
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committer | Karroffel <therzog@mail.de> | 2017-04-03 17:20:11 +0200 |
commit | fd553087867187220d4f6b8217854dd8e9be2667 (patch) | |
tree | ba4c8b2611b1a574056e2f4ae694f18b737ee0e6 /drivers/unix | |
parent | 67f59bc2d9e2ce5faa9507017d49827753981e1e (diff) |
added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.
This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.
For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
Diffstat (limited to 'drivers/unix')
-rw-r--r-- | drivers/unix/os_unix.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h index 771421ec35..ff259ab0f0 100644 --- a/drivers/unix/os_unix.h +++ b/drivers/unix/os_unix.h @@ -82,9 +82,9 @@ public: //virtual VideoMode get_video_mode() const; //virtual void get_fullscreen_mode_list(List<VideoMode> *p_list) const; - virtual Error open_dynamic_library(const String p_path, void* &p_library_handle); - virtual Error close_dynamic_library(void* p_library_handle); - virtual Error get_dynamic_library_symbol_handle(void* p_library_handle, const String p_name, void* &p_symbol_handle); + virtual Error open_dynamic_library(const String p_path, void *&p_library_handle); + virtual Error close_dynamic_library(void *p_library_handle); + virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle); virtual Error set_cwd(const String &p_cwd); |