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authorRémi Verschelde <rverschelde@gmail.com>2022-10-03 14:51:02 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-10-03 14:51:02 +0200
commitd598fff7c24ef675e7bbb794f7abe80d1d24220b (patch)
tree562767284470e5424dc9ebed394a1c400895900b /drivers/unix/os_unix.cpp
parent5b47bb8446afbbbf9d6eeec81008d5b430b59706 (diff)
parent54418ea659061edccdf1ac16470505542dcc33f9 (diff)
Merge pull request #66803 from akien-mga/core-remove-NO_THREADS
Remove `NO_THREADS` fallback code, Godot 4 requires thread support
Diffstat (limited to 'drivers/unix/os_unix.cpp')
-rw-r--r--drivers/unix/os_unix.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index c8a42e925e..1151c2232e 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -126,9 +126,7 @@ int OS_Unix::unix_initialize_audio(int p_audio_driver) {
}
void OS_Unix::initialize_core() {
-#if !defined(NO_THREADS)
init_thread_posix();
-#endif
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);