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authorRémi Verschelde <rverschelde@gmail.com>2017-11-17 17:11:41 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-11-19 20:54:24 +0100
commit32c12a92a5633678921ee9e43f72eb3b59a635ed (patch)
tree17170a81fb6e47ee189a8bb86ff58a691e7ab142 /drivers/unix/SCsub
parentad199c396478a7165da1eb6909ccb28f124b0240 (diff)
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html (latest as of this commit). Three virtual methods are added to OS for the various XDG paths we will use: - OS::get_data_path gives XDG_DATA_HOME, or if missing: ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_config_path gives XDG_CONFIG_HOME, or if missing: ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_cache_path gives XDG_CACHE_HOME, or if missing: ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows So for Windows there are no changes, for Linux we follow the full split spec and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot. Support for system-wide installation of templates on Unix was removed for now, as it's a bit hackish and I don't think anyone uses it. user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by default, but when using the application/config/use_shared_user_dir option it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame. For now everything still goes in EditorSettings::get_settings_dir(), but this will be changed in a later commit to make use of the new splitting where relevant. Part of #3513.
Diffstat (limited to 'drivers/unix/SCsub')
-rw-r--r--drivers/unix/SCsub10
1 files changed, 0 insertions, 10 deletions
diff --git a/drivers/unix/SCsub b/drivers/unix/SCsub
index c560e1289f..ada8255580 100644
--- a/drivers/unix/SCsub
+++ b/drivers/unix/SCsub
@@ -2,16 +2,6 @@
Import('env')
-g_set_p = '#ifdef UNIX_ENABLED\n'
-g_set_p += '#include "os_unix.h"\n'
-g_set_p += 'String OS_Unix::get_global_settings_path() const {\n'
-g_set_p += '\treturn "' + env["unix_global_settings_path"] + '";\n'
-g_set_p += '}\n'
-g_set_p += '#endif'
-f = open("os_unix_global_settings_path.gen.cpp", "w")
-f.write(g_set_p)
-f.close()
-
env.add_source_files(env.drivers_sources, "*.cpp")
env["check_c_headers"] = [ [ "mntent.h", "HAVE_MNTENT" ] ]