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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-11-17 17:11:41 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-11-19 20:54:24 +0100 |
commit | 32c12a92a5633678921ee9e43f72eb3b59a635ed (patch) | |
tree | 17170a81fb6e47ee189a8bb86ff58a691e7ab142 /drivers/unix/SCsub | |
parent | ad199c396478a7165da1eb6909ccb28f124b0240 (diff) |
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
Diffstat (limited to 'drivers/unix/SCsub')
-rw-r--r-- | drivers/unix/SCsub | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/drivers/unix/SCsub b/drivers/unix/SCsub index c560e1289f..ada8255580 100644 --- a/drivers/unix/SCsub +++ b/drivers/unix/SCsub @@ -2,16 +2,6 @@ Import('env') -g_set_p = '#ifdef UNIX_ENABLED\n' -g_set_p += '#include "os_unix.h"\n' -g_set_p += 'String OS_Unix::get_global_settings_path() const {\n' -g_set_p += '\treturn "' + env["unix_global_settings_path"] + '";\n' -g_set_p += '}\n' -g_set_p += '#endif' -f = open("os_unix_global_settings_path.gen.cpp", "w") -f.write(g_set_p) -f.close() - env.add_source_files(env.drivers_sources, "*.cpp") env["check_c_headers"] = [ [ "mntent.h", "HAVE_MNTENT" ] ] |