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authorJuan Linietsky <reduzio@gmail.com>2014-09-15 11:33:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-09-15 11:33:30 -0300
commit8cab401d08f8e25aa9b2dc710204785858ff3dbb (patch)
tree1a4cec868f937fb24d340ee33fbeba2f1c6fa9f2 /drivers/theoraplayer/src/YUV/libyuv/yuv_libyuv.c
parent1a2cb755e2d8b9d59178f36702f6dff7235b9088 (diff)
3D Physics Rework, Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
Diffstat (limited to 'drivers/theoraplayer/src/YUV/libyuv/yuv_libyuv.c')
-rwxr-xr-xdrivers/theoraplayer/src/YUV/libyuv/yuv_libyuv.c72
1 files changed, 72 insertions, 0 deletions
diff --git a/drivers/theoraplayer/src/YUV/libyuv/yuv_libyuv.c b/drivers/theoraplayer/src/YUV/libyuv/yuv_libyuv.c
new file mode 100755
index 0000000000..3712a3b6d6
--- /dev/null
+++ b/drivers/theoraplayer/src/YUV/libyuv/yuv_libyuv.c
@@ -0,0 +1,72 @@
+/************************************************************************************
+This source file is part of the Theora Video Playback Library
+For latest info, see http://libtheoraplayer.googlecode.com
+*************************************************************************************
+Copyright (c) 2008-2014 Kresimir Spes (kspes@cateia.com)
+This program is free software; you can redistribute it and/or modify it under
+the terms of the BSD license: http://opensource.org/licenses/BSD-3-Clause
+*************************************************************************************/
+#ifdef _YUV_LIBYUV
+#include <libyuv.h>
+#include "yuv_util.h"
+#include "yuv_libyuv.h"
+
+void decodeRGB(struct TheoraPixelTransform* t)
+{
+ I420ToRAW(t->y, t->yStride, t->u, t->uStride, t->v, t->vStride, t->out, t->w * 3, t->w, t->h);
+}
+
+void decodeRGBA(struct TheoraPixelTransform* t)
+{
+ I420ToABGR(t->y, t->yStride, t->u, t->uStride, t->v, t->vStride, t->out, t->w * 4, t->w, t->h);
+ _decodeAlpha(incOut(t, 3), t->w * 4);
+}
+
+void decodeRGBX(struct TheoraPixelTransform* t)
+{
+ I420ToABGR(t->y, t->yStride, t->u, t->uStride, t->v, t->vStride, t->out, t->w * 4, t->w, t->h);
+}
+
+void decodeARGB(struct TheoraPixelTransform* t)
+{
+ I420ToBGRA(t->y, t->yStride, t->u, t->uStride, t->v, t->vStride, t->out, t->w * 4, t->w, t->h);
+ _decodeAlpha(t, t->w * 4);
+}
+
+void decodeXRGB(struct TheoraPixelTransform* t)
+{
+ I420ToBGRA(t->y, t->yStride, t->u, t->uStride, t->v, t->vStride, t->out, t->w * 4, t->w, t->h);
+}
+
+void decodeBGR(struct TheoraPixelTransform* t)
+{
+ I420ToRGB24(t->y, t->yStride, t->u, t->uStride, t->v, t->vStride, t->out, t->w * 3, t->w, t->h);
+}
+
+void decodeBGRA(struct TheoraPixelTransform* t)
+{
+ I420ToARGB(t->y, t->yStride, t->u, t->uStride, t->v, t->vStride, t->out, t->w * 4, t->w, t->h);
+ _decodeAlpha(incOut(t, 3), t->w * 4);
+}
+
+void decodeBGRX(struct TheoraPixelTransform* t)
+{
+ I420ToARGB(t->y, t->yStride, t->u, t->uStride, t->v, t->vStride, t->out, t->w * 4, t->w, t->h);
+}
+
+void decodeABGR(struct TheoraPixelTransform* t)
+{
+ I420ToRGBA(t->y, t->yStride, t->u, t->uStride, t->v, t->vStride, t->out, t->w * 4, t->w, t->h);
+ _decodeAlpha(t, t->w * 4);
+}
+
+void decodeXBGR(struct TheoraPixelTransform* t)
+{
+ I420ToRGBA(t->y, t->yStride, t->u, t->uStride, t->v, t->vStride, t->out, t->w * 4, t->w, t->h);
+}
+
+void initYUVConversionModule()
+{
+
+}
+#endif