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authorRémi Verschelde <rverschelde@gmail.com>2020-05-14 13:23:58 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-14 16:54:55 +0200
commit0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch)
treea27e497da7104dd0a64f98a04fa3067668735e91 /drivers/png
parent710b34b70227becdc652b4ae027fe0ac47409642 (diff)
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
Diffstat (limited to 'drivers/png')
-rw-r--r--drivers/png/image_loader_png.cpp6
-rw-r--r--drivers/png/png_driver_common.cpp3
-rw-r--r--drivers/png/resource_saver_png.cpp6
3 files changed, 0 insertions, 15 deletions
diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp
index 4cb93a821c..8af58a7ed7 100644
--- a/drivers/png/image_loader_png.cpp
+++ b/drivers/png/image_loader_png.cpp
@@ -37,7 +37,6 @@
#include <string.h>
Error ImageLoaderPNG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) {
-
const size_t buffer_size = f->get_len();
Vector<uint8_t> file_buffer;
Error err = file_buffer.resize(buffer_size);
@@ -55,12 +54,10 @@ Error ImageLoaderPNG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force
}
void ImageLoaderPNG::get_recognized_extensions(List<String> *p_extensions) const {
-
p_extensions->push_back("png");
}
Ref<Image> ImageLoaderPNG::load_mem_png(const uint8_t *p_png, int p_size) {
-
Ref<Image> img;
img.instance();
@@ -71,7 +68,6 @@ Ref<Image> ImageLoaderPNG::load_mem_png(const uint8_t *p_png, int p_size) {
}
Ref<Image> ImageLoaderPNG::lossless_unpack_png(const Vector<uint8_t> &p_data) {
-
const int len = p_data.size();
ERR_FAIL_COND_V(len < 4, Ref<Image>());
const uint8_t *r = p_data.ptr();
@@ -80,7 +76,6 @@ Ref<Image> ImageLoaderPNG::lossless_unpack_png(const Vector<uint8_t> &p_data) {
}
Vector<uint8_t> ImageLoaderPNG::lossless_pack_png(const Ref<Image> &p_image) {
-
Vector<uint8_t> out_buffer;
// add Godot's own "PNG " prefix
@@ -104,7 +99,6 @@ Vector<uint8_t> ImageLoaderPNG::lossless_pack_png(const Ref<Image> &p_image) {
}
ImageLoaderPNG::ImageLoaderPNG() {
-
Image::_png_mem_loader_func = load_mem_png;
Image::lossless_unpacker = lossless_unpack_png;
Image::lossless_packer = lossless_pack_png;
diff --git a/drivers/png/png_driver_common.cpp b/drivers/png/png_driver_common.cpp
index 3f9c824e93..68faff30fc 100644
--- a/drivers/png/png_driver_common.cpp
+++ b/drivers/png/png_driver_common.cpp
@@ -59,7 +59,6 @@ static bool check_error(const png_image &image) {
}
Error png_to_image(const uint8_t *p_source, size_t p_size, Ref<Image> p_image) {
-
png_image png_img;
zeromem(&png_img, sizeof(png_img));
png_img.version = PNG_IMAGE_VERSION;
@@ -121,7 +120,6 @@ Error png_to_image(const uint8_t *p_source, size_t p_size, Ref<Image> p_image) {
}
Error image_to_png(const Ref<Image> &p_image, Vector<uint8_t> &p_buffer) {
-
Ref<Image> source_image = p_image->duplicate();
if (source_image->is_compressed())
@@ -179,7 +177,6 @@ Error image_to_png(const Ref<Image> &p_image, Vector<uint8_t> &p_buffer) {
ERR_FAIL_COND_V_MSG(check_error(png_img), FAILED, png_img.message);
}
if (!success) {
-
// buffer was big enough, must be some other error
ERR_FAIL_COND_V(compressed_size <= png_size_estimate, FAILED);
diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp
index 2380c2685f..3a0b319a45 100644
--- a/drivers/png/resource_saver_png.cpp
+++ b/drivers/png/resource_saver_png.cpp
@@ -36,7 +36,6 @@
#include "scene/resources/texture.h"
Error ResourceSaverPNG::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
-
Ref<ImageTexture> texture = p_resource;
ERR_FAIL_COND_V_MSG(!texture.is_valid(), ERR_INVALID_PARAMETER, "Can't save invalid texture as PNG.");
@@ -50,7 +49,6 @@ Error ResourceSaverPNG::save(const String &p_path, const RES &p_resource, uint32
};
Error ResourceSaverPNG::save_image(const String &p_path, const Ref<Image> &p_img) {
-
Vector<uint8_t> buffer;
Error err = PNGDriverCommon::image_to_png(p_img, buffer);
ERR_FAIL_COND_V_MSG(err, err, "Can't convert image to PNG.");
@@ -72,7 +70,6 @@ Error ResourceSaverPNG::save_image(const String &p_path, const Ref<Image> &p_img
}
Vector<uint8_t> ResourceSaverPNG::save_image_to_buffer(const Ref<Image> &p_img) {
-
Vector<uint8_t> buffer;
Error err = PNGDriverCommon::image_to_png(p_img, buffer);
ERR_FAIL_COND_V_MSG(err, Vector<uint8_t>(), "Can't convert image to PNG.");
@@ -80,19 +77,16 @@ Vector<uint8_t> ResourceSaverPNG::save_image_to_buffer(const Ref<Image> &p_img)
}
bool ResourceSaverPNG::recognize(const RES &p_resource) const {
-
return (p_resource.is_valid() && p_resource->is_class("ImageTexture"));
}
void ResourceSaverPNG::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
-
if (Object::cast_to<ImageTexture>(*p_resource)) {
p_extensions->push_back("png");
}
}
ResourceSaverPNG::ResourceSaverPNG() {
-
Image::save_png_func = &save_image;
Image::save_png_buffer_func = &save_image_to_buffer;
};