diff options
author | Dominique LaSalle <dominique@solidlake.com> | 2018-10-22 21:09:34 -0700 |
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committer | Dominique LaSalle <dominique@solidlake.com> | 2018-10-22 21:09:34 -0700 |
commit | f39d14dd61b56b86455d11e71ef81b89cc048926 (patch) | |
tree | 46b381b3dbb8f07a6316ad23d6e879b3fb7111fa /drivers/gles3 | |
parent | b77a41125847633509a2af7d2e693ebdd4c35c01 (diff) |
Fix gles3 shader to actually multiply specular light by rev_amount for fog calculations.
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 8388b15edb..91ab34f775 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -2053,7 +2053,7 @@ FRAGMENT_SHADER_CODE emission = emission * rev_amount + fog_color * fog_amount; ambient_light *= rev_amount; - specular_light *rev_amount; + specular_light *= rev_amount; diffuse_light *= rev_amount; } |