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authorBojidar Marinov <bojidar.marinov.bg@gmail.com>2018-02-19 21:52:47 +0200
committerBojidar Marinov <bojidar.marinov.bg@gmail.com>2018-02-19 22:07:38 +0200
commitea57a19b34df4d60e740987f858ae225bbd4cc53 (patch)
tree15f26fe4d265f8800405d4dba872064cb611455c /drivers/gles3
parent79f48cde3d9c47e64cca6090c3db0bff1c9e557f (diff)
Fix a rendering bug with screen_texture
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 37a2450377..96fa800206 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -993,13 +993,11 @@ void RasterizerCanvasGLES3::_copy_texscreen(const Rect2 &p_rect) {
glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); //back to front
glViewport(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height);
- state.canvas_shader.bind(); //back to canvas
- _bind_canvas_texture(state.current_tex, state.current_normal);
+ // back to canvas, force rebind
+ state.using_texture_rect = true;
+ _set_texture_rect_mode(false);
- if (state.using_texture_rect) {
- state.using_texture_rect = false;
- _set_texture_rect_mode(state.using_texture_rect, state.using_ninepatch);
- }
+ _bind_canvas_texture(state.current_tex, state.current_normal);
glEnable(GL_BLEND);
}