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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2022-08-08 17:51:31 +0300
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2022-08-08 17:51:31 +0300
commite7464e7a30a5a8f7bb0e56fdcf66098369ac451a (patch)
treec04759ba904e0e8b97668537c23bc3b56444e066 /drivers/gles3
parent660828e7718f041ee6c6317f97ba6e3fd7f31281 (diff)
Fix macOS and iOS defines in the rendering code.
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/storage/config.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp
index 30b5919526..6cc65e7bb2 100644
--- a/drivers/gles3/storage/config.cpp
+++ b/drivers/gles3/storage/config.cpp
@@ -64,7 +64,7 @@ Config::Config() {
#else
float_texture_supported = extensions.has("GL_ARB_texture_float") || extensions.has("GL_OES_texture_float");
etc2_supported = true;
-#if defined(ANDROID_ENABLED) || defined(IPHONE_ENABLED)
+#if defined(ANDROID_ENABLED) || defined(IOS_ENABLED)
// Some Android devices report support for S3TC but we don't expect that and don't export the textures.
// This could be fixed but so few devices support it that it doesn't seem useful (and makes bigger APKs).
// For good measure we do the same hack for iOS, just in case.