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authorBastiaan Olij <mux213@gmail.com>2022-09-12 19:44:48 +1000
committerBastiaan Olij <mux213@gmail.com>2022-10-04 11:03:32 +1100
commitddc4ae117595e2059404170ff3e8c6040413b219 (patch)
tree2c4b14075af62948dae024238a143f8a4beb14a6 /drivers/gles3
parent4b52c6caef8a9e5d940ce0977d5c467296ac5805 (diff)
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/environment/fog.cpp2
-rw-r--r--drivers/gles3/environment/fog.h2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp136
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h77
-rw-r--r--drivers/gles3/storage/light_storage.cpp131
-rw-r--r--drivers/gles3/storage/light_storage.h90
-rw-r--r--drivers/gles3/storage/texture_storage.cpp12
-rw-r--r--drivers/gles3/storage/texture_storage.h6
8 files changed, 256 insertions, 200 deletions
diff --git a/drivers/gles3/environment/fog.cpp b/drivers/gles3/environment/fog.cpp
index 02d88f6871..8587c5f9f7 100644
--- a/drivers/gles3/environment/fog.cpp
+++ b/drivers/gles3/environment/fog.cpp
@@ -43,7 +43,7 @@ RID Fog::fog_volume_allocate() {
void Fog::fog_volume_initialize(RID p_rid) {
}
-void Fog::fog_free(RID p_rid) {
+void Fog::fog_volume_free(RID p_rid) {
}
void Fog::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
diff --git a/drivers/gles3/environment/fog.h b/drivers/gles3/environment/fog.h
index 350eb459cf..fcde7399dd 100644
--- a/drivers/gles3/environment/fog.h
+++ b/drivers/gles3/environment/fog.h
@@ -46,7 +46,7 @@ public:
virtual RID fog_volume_allocate() override;
virtual void fog_volume_initialize(RID p_rid) override;
- virtual void fog_free(RID p_rid) override;
+ virtual void fog_volume_free(RID p_rid) override;
virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override;
virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override;
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index d106bb31c7..82d054ac59 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -34,7 +34,6 @@
#include "servers/rendering/rendering_server_default.h"
#include "servers/rendering/rendering_server_globals.h"
#include "storage/config.h"
-#include "storage/light_storage.h"
#include "storage/mesh_storage.h"
#include "storage/texture_storage.h"
@@ -70,7 +69,7 @@ void RasterizerSceneGLES3::GeometryInstanceGLES3::pair_light_instances(const RID
spot_lights.clear();
for (uint32_t i = 0; i < p_light_instance_count; i++) {
- RS::LightType type = RasterizerSceneGLES3::get_singleton()->light_instance_get_type(p_light_instances[i]);
+ RS::LightType type = GLES3::LightStorage::get_singleton()->light_instance_get_type(p_light_instances[i]);
switch (type) {
case RS::LIGHT_OMNI: {
if (omni_light_count < (uint32_t)config->max_lights_per_object) {
@@ -399,32 +398,6 @@ void RasterizerSceneGLES3::_geometry_instance_update(RenderGeometryInstance *p_g
ginstance->dirty_list_element.remove_from_list();
}
-/* SHADOW ATLAS API */
-
-RID RasterizerSceneGLES3::shadow_atlas_create() {
- return RID();
-}
-
-void RasterizerSceneGLES3::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) {
-}
-
-void RasterizerSceneGLES3::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {
-}
-
-bool RasterizerSceneGLES3::shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) {
- return false;
-}
-
-void RasterizerSceneGLES3::directional_shadow_atlas_set_size(int p_size, bool p_16_bits) {
-}
-
-int RasterizerSceneGLES3::get_directional_light_shadow_size(RID p_light_intance) {
- return 0;
-}
-
-void RasterizerSceneGLES3::set_directional_shadow_count(int p_count) {
-}
-
/* SKY API */
void RasterizerSceneGLES3::_free_sky_data(Sky *p_sky) {
@@ -625,7 +598,7 @@ void RasterizerSceneGLES3::_setup_sky(const RenderDataGLES3 *p_render_data, cons
if (shader_data->uses_light) {
sky_globals.directional_light_count = 0;
for (int i = 0; i < (int)p_lights.size(); i++) {
- LightInstance *li = light_instance_owner.get_or_null(p_lights[i]);
+ GLES3::LightInstance *li = GLES3::LightStorage::get_singleton()->get_light_instance(p_lights[i]);
if (!li) {
continue;
}
@@ -1084,38 +1057,6 @@ void RasterizerSceneGLES3::positional_soft_shadow_filter_set_quality(RS::ShadowQ
void RasterizerSceneGLES3::directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) {
}
-RID RasterizerSceneGLES3::light_instance_create(RID p_light) {
- RID li = light_instance_owner.make_rid(LightInstance());
-
- LightInstance *light_instance = light_instance_owner.get_or_null(li);
-
- light_instance->self = li;
- light_instance->light = p_light;
- light_instance->light_type = RSG::light_storage->light_get_type(p_light);
-
- return li;
-}
-
-void RasterizerSceneGLES3::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) {
- LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
- ERR_FAIL_COND(!light_instance);
-
- light_instance->transform = p_transform;
-}
-
-void RasterizerSceneGLES3::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) {
- LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
- ERR_FAIL_COND(!light_instance);
-
- light_instance->aabb = p_aabb;
-}
-
-void RasterizerSceneGLES3::light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) {
-}
-
-void RasterizerSceneGLES3::light_instance_mark_visible(RID p_light_instance) {
-}
-
RID RasterizerSceneGLES3::fog_volume_instance_create(RID p_fog_volume) {
return RID();
}
@@ -1134,57 +1075,6 @@ Vector3 RasterizerSceneGLES3::fog_volume_instance_get_position(RID p_fog_volume_
return Vector3();
}
-RID RasterizerSceneGLES3::reflection_atlas_create() {
- return RID();
-}
-
-int RasterizerSceneGLES3::reflection_atlas_get_size(RID p_ref_atlas) const {
- return 0;
-}
-
-void RasterizerSceneGLES3::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) {
-}
-
-RID RasterizerSceneGLES3::reflection_probe_instance_create(RID p_probe) {
- return RID();
-}
-
-void RasterizerSceneGLES3::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) {
-}
-
-void RasterizerSceneGLES3::reflection_probe_release_atlas_index(RID p_instance) {
-}
-
-bool RasterizerSceneGLES3::reflection_probe_instance_needs_redraw(RID p_instance) {
- return false;
-}
-
-bool RasterizerSceneGLES3::reflection_probe_instance_has_reflection(RID p_instance) {
- return false;
-}
-
-bool RasterizerSceneGLES3::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) {
- return false;
-}
-
-bool RasterizerSceneGLES3::reflection_probe_instance_postprocess_step(RID p_instance) {
- return true;
-}
-
-RID RasterizerSceneGLES3::decal_instance_create(RID p_decal) {
- return RID();
-}
-
-void RasterizerSceneGLES3::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) {
-}
-
-RID RasterizerSceneGLES3::lightmap_instance_create(RID p_lightmap) {
- return RID();
-}
-
-void RasterizerSceneGLES3::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) {
-}
-
RID RasterizerSceneGLES3::voxel_gi_instance_create(RID p_voxel_gi) {
return RID();
}
@@ -1257,13 +1147,13 @@ void RasterizerSceneGLES3::_fill_render_list(RenderListType p_render_list, const
if (inst->omni_light_count) {
inst->omni_light_gl_cache.resize(inst->omni_light_count);
for (uint32_t j = 0; j < inst->omni_light_count; j++) {
- inst->omni_light_gl_cache[j] = light_instance_get_gl_id(inst->omni_lights[j]);
+ inst->omni_light_gl_cache[j] = GLES3::LightStorage::get_singleton()->light_instance_get_gl_id(inst->omni_lights[j]);
}
}
if (inst->spot_light_count) {
inst->spot_light_gl_cache.resize(inst->spot_light_count);
for (uint32_t j = 0; j < inst->spot_light_count; j++) {
- inst->spot_light_gl_cache[j] = light_instance_get_gl_id(inst->spot_lights[j]);
+ inst->spot_light_gl_cache[j] = GLES3::LightStorage::get_singleton()->light_instance_get_gl_id(inst->spot_lights[j]);
}
}
}
@@ -1501,7 +1391,7 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
int num_lights = lights.size();
for (int i = 0; i < num_lights; i++) {
- LightInstance *li = light_instance_owner.get_or_null(lights[i]);
+ GLES3::LightInstance *li = GLES3::LightStorage::get_singleton()->get_light_instance(lights[i]);
if (!li) {
continue;
}
@@ -1606,12 +1496,12 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
}
if (r_omni_light_count) {
- SortArray<InstanceSort<LightInstance>> sorter;
+ SortArray<InstanceSort<GLES3::LightInstance>> sorter;
sorter.sort(scene_state.omni_light_sort, r_omni_light_count);
}
if (r_spot_light_count) {
- SortArray<InstanceSort<LightInstance>> sorter;
+ SortArray<InstanceSort<GLES3::LightInstance>> sorter;
sorter.sort(scene_state.spot_light_sort, r_spot_light_count);
}
@@ -1619,7 +1509,7 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
uint32_t index = (i < r_omni_light_count) ? i : i - (r_omni_light_count);
LightData &light_data = (i < r_omni_light_count) ? scene_state.omni_lights[index] : scene_state.spot_lights[index];
RS::LightType type = (i < r_omni_light_count) ? RS::LIGHT_OMNI : RS::LIGHT_SPOT;
- LightInstance *li = (i < r_omni_light_count) ? scene_state.omni_light_sort[index].instance : scene_state.spot_light_sort[index].instance;
+ GLES3::LightInstance *li = (i < r_omni_light_count) ? scene_state.omni_light_sort[index].instance : scene_state.spot_light_sort[index].instance;
RID base = li->light;
Transform3D light_transform = li->transform;
@@ -2390,10 +2280,8 @@ bool RasterizerSceneGLES3::free(RID p_rid) {
ERR_FAIL_COND_V(!sky, false);
_free_sky_data(sky);
sky_owner.free(p_rid);
- } else if (light_instance_owner.owns(p_rid)) {
- LightInstance *light_instance = light_instance_owner.get_or_null(p_rid);
- ERR_FAIL_COND_V(!light_instance, false);
- light_instance_owner.free(p_rid);
+ } else if (GLES3::LightStorage::get_singleton()->owns_light_instance(p_rid)) {
+ GLES3::LightStorage::get_singleton()->light_instance_free(p_rid);
} else if (RSG::camera_attributes->owns_camera_attributes(p_rid)) {
//not much to delete, just free it
RSG::camera_attributes->camera_attributes_free(p_rid);
@@ -2433,13 +2321,13 @@ RasterizerSceneGLES3::RasterizerSceneGLES3() {
uint32_t light_buffer_size = config->max_renderable_lights * sizeof(LightData);
scene_state.omni_lights = memnew_arr(LightData, config->max_renderable_lights);
- scene_state.omni_light_sort = memnew_arr(InstanceSort<LightInstance>, config->max_renderable_lights);
+ scene_state.omni_light_sort = memnew_arr(InstanceSort<GLES3::LightInstance>, config->max_renderable_lights);
glGenBuffers(1, &scene_state.omni_light_buffer);
glBindBuffer(GL_UNIFORM_BUFFER, scene_state.omni_light_buffer);
glBufferData(GL_UNIFORM_BUFFER, light_buffer_size, nullptr, GL_STREAM_DRAW);
scene_state.spot_lights = memnew_arr(LightData, config->max_renderable_lights);
- scene_state.spot_light_sort = memnew_arr(InstanceSort<LightInstance>, config->max_renderable_lights);
+ scene_state.spot_light_sort = memnew_arr(InstanceSort<GLES3::LightInstance>, config->max_renderable_lights);
glGenBuffers(1, &scene_state.spot_light_buffer);
glBindBuffer(GL_UNIFORM_BUFFER, scene_state.spot_light_buffer);
glBufferData(GL_UNIFORM_BUFFER, light_buffer_size, nullptr, GL_STREAM_DRAW);
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index f0dc972678..d11dc14080 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -44,6 +44,7 @@
#include "shader_gles3.h"
#include "shaders/cubemap_filter.glsl.gen.h"
#include "shaders/sky.glsl.gen.h"
+#include "storage/light_storage.h"
#include "storage/material_storage.h"
#include "storage/render_scene_buffers_gles3.h"
#include "storage/utilities.h"
@@ -183,34 +184,6 @@ private:
};
static_assert(sizeof(DirectionalLightData) % 16 == 0, "DirectionalLightData size must be a multiple of 16 bytes");
- struct LightInstance {
- RS::LightType light_type = RS::LIGHT_DIRECTIONAL;
-
- AABB aabb;
- RID self;
- RID light;
- Transform3D transform;
-
- Vector3 light_vector;
- Vector3 spot_vector;
- float linear_att = 0.0;
-
- uint64_t shadow_pass = 0;
- uint64_t last_scene_pass = 0;
- uint64_t last_scene_shadow_pass = 0;
- uint64_t last_pass = 0;
- uint32_t cull_mask = 0;
- uint32_t light_directional_index = 0;
-
- Rect2 directional_rect;
-
- uint32_t gl_id = -1;
-
- LightInstance() {}
- };
-
- mutable RID_Owner<LightInstance> light_instance_owner;
-
class GeometryInstanceGLES3;
// Cached data for drawing surfaces
@@ -398,8 +371,8 @@ private:
LightData *omni_lights = nullptr;
LightData *spot_lights = nullptr;
- InstanceSort<LightInstance> *omni_light_sort;
- InstanceSort<LightInstance> *spot_light_sort;
+ InstanceSort<GLES3::LightInstance> *omni_light_sort;
+ InstanceSort<GLES3::LightInstance> *spot_light_sort;
GLuint omni_light_buffer = 0;
GLuint spot_light_buffer = 0;
uint32_t omni_light_count = 0;
@@ -605,17 +578,6 @@ public:
uint32_t geometry_instance_get_pair_mask() override;
- /* SHADOW ATLAS API */
-
- RID shadow_atlas_create() override;
- void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override;
- void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override;
- bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override;
-
- void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override;
- int get_directional_light_shadow_size(RID p_light_intance) override;
- void set_directional_shadow_count(int p_count) override;
-
/* SDFGI UPDATE */
void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}
@@ -666,45 +628,12 @@ public:
void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override;
void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override;
- RID light_instance_create(RID p_light) override;
- void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override;
- void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override;
- void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override;
- void light_instance_mark_visible(RID p_light_instance) override;
-
- _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->light_type;
- }
- _FORCE_INLINE_ uint32_t light_instance_get_gl_id(RID p_light_instance) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->gl_id;
- }
-
RID fog_volume_instance_create(RID p_fog_volume) override;
void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override;
void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override;
RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override;
Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override;
- RID reflection_atlas_create() override;
- int reflection_atlas_get_size(RID p_ref_atlas) const override;
- void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override;
-
- RID reflection_probe_instance_create(RID p_probe) override;
- void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override;
- void reflection_probe_release_atlas_index(RID p_instance) override;
- bool reflection_probe_instance_needs_redraw(RID p_instance) override;
- bool reflection_probe_instance_has_reflection(RID p_instance) override;
- bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override;
- bool reflection_probe_instance_postprocess_step(RID p_instance) override;
-
- RID decal_instance_create(RID p_decal) override;
- void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override;
-
- RID lightmap_instance_create(RID p_lightmap) override;
- void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override;
-
RID voxel_gi_instance_create(RID p_voxel_gi) override;
void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override;
bool voxel_gi_needs_update(RID p_probe) const override;
diff --git a/drivers/gles3/storage/light_storage.cpp b/drivers/gles3/storage/light_storage.cpp
index 6411590aee..b6bd4a2760 100644
--- a/drivers/gles3/storage/light_storage.cpp
+++ b/drivers/gles3/storage/light_storage.cpp
@@ -333,6 +333,46 @@ AABB LightStorage::light_get_aabb(RID p_light) const {
ERR_FAIL_V(AABB());
}
+/* LIGHT INSTANCE API */
+
+RID LightStorage::light_instance_create(RID p_light) {
+ RID li = light_instance_owner.make_rid(LightInstance());
+
+ LightInstance *light_instance = light_instance_owner.get_or_null(li);
+
+ light_instance->self = li;
+ light_instance->light = p_light;
+ light_instance->light_type = light_get_type(p_light);
+
+ return li;
+}
+
+void LightStorage::light_instance_free(RID p_light_instance) {
+ LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
+ ERR_FAIL_COND(!light_instance);
+ light_instance_owner.free(p_light_instance);
+}
+
+void LightStorage::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) {
+ LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
+ ERR_FAIL_COND(!light_instance);
+
+ light_instance->transform = p_transform;
+}
+
+void LightStorage::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) {
+ LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
+ ERR_FAIL_COND(!light_instance);
+
+ light_instance->aabb = p_aabb;
+}
+
+void LightStorage::light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) {
+}
+
+void LightStorage::light_instance_mark_visible(RID p_light_instance) {
+}
+
/* PROBE API */
RID LightStorage::reflection_probe_allocate() {
@@ -419,6 +459,53 @@ float LightStorage::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
return 0.0;
}
+/* REFLECTION ATLAS */
+
+RID LightStorage::reflection_atlas_create() {
+ return RID();
+}
+
+void LightStorage::reflection_atlas_free(RID p_ref_atlas) {
+}
+
+int LightStorage::reflection_atlas_get_size(RID p_ref_atlas) const {
+ return 0;
+}
+
+void LightStorage::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) {
+}
+
+/* REFLECTION PROBE INSTANCE */
+
+RID LightStorage::reflection_probe_instance_create(RID p_probe) {
+ return RID();
+}
+
+void LightStorage::reflection_probe_instance_free(RID p_instance) {
+}
+
+void LightStorage::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) {
+}
+
+void LightStorage::reflection_probe_release_atlas_index(RID p_instance) {
+}
+
+bool LightStorage::reflection_probe_instance_needs_redraw(RID p_instance) {
+ return false;
+}
+
+bool LightStorage::reflection_probe_instance_has_reflection(RID p_instance) {
+ return false;
+}
+
+bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) {
+ return false;
+}
+
+bool LightStorage::reflection_probe_instance_postprocess_step(RID p_instance) {
+ return true;
+}
+
/* LIGHTMAP CAPTURE */
RID LightStorage::lightmap_allocate() {
@@ -484,6 +571,18 @@ float LightStorage::lightmap_get_probe_capture_update_speed() const {
return 0;
}
+/* LIGHTMAP INSTANCE */
+
+RID LightStorage::lightmap_instance_create(RID p_lightmap) {
+ return RID();
+}
+
+void LightStorage::lightmap_instance_free(RID p_lightmap) {
+}
+
+void LightStorage::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) {
+}
+
/* LIGHT SHADOW MAPPING */
/*
@@ -584,4 +683,36 @@ void LightStorage::canvas_light_occluder_set_polylines(RID p_occluder, const Poo
}
*/
+/* SHADOW ATLAS API */
+
+RID LightStorage::shadow_atlas_create() {
+ return RID();
+}
+
+void LightStorage::shadow_atlas_free(RID p_atlas) {
+}
+
+void LightStorage::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) {
+}
+
+void LightStorage::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {
+}
+
+bool LightStorage::shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) {
+ return false;
+}
+
+void LightStorage::shadow_atlas_update(RID p_atlas) {
+}
+
+void LightStorage::directional_shadow_atlas_set_size(int p_size, bool p_16_bits) {
+}
+
+int LightStorage::get_directional_light_shadow_size(RID p_light_intance) {
+ return 0;
+}
+
+void LightStorage::set_directional_shadow_count(int p_count) {
+}
+
#endif // !GLES3_ENABLED
diff --git a/drivers/gles3/storage/light_storage.h b/drivers/gles3/storage/light_storage.h
index 8b708116ac..12cb2c4393 100644
--- a/drivers/gles3/storage/light_storage.h
+++ b/drivers/gles3/storage/light_storage.h
@@ -76,6 +76,33 @@ struct Light {
Dependency dependency;
};
+/* Light instance */
+struct LightInstance {
+ RS::LightType light_type = RS::LIGHT_DIRECTIONAL;
+
+ AABB aabb;
+ RID self;
+ RID light;
+ Transform3D transform;
+
+ Vector3 light_vector;
+ Vector3 spot_vector;
+ float linear_att = 0.0;
+
+ uint64_t shadow_pass = 0;
+ uint64_t last_scene_pass = 0;
+ uint64_t last_scene_shadow_pass = 0;
+ uint64_t last_pass = 0;
+ uint32_t cull_mask = 0;
+ uint32_t light_directional_index = 0;
+
+ Rect2 directional_rect;
+
+ uint32_t gl_id = -1;
+
+ LightInstance() {}
+};
+
/* REFLECTION PROBE */
struct ReflectionProbe {
@@ -128,6 +155,9 @@ private:
/* LIGHT */
mutable RID_Owner<Light, true> light_owner;
+ /* Light instance */
+ mutable RID_Owner<LightInstance> light_instance_owner;
+
/* REFLECTION PROBE */
mutable RID_Owner<ReflectionProbe, true> reflection_probe_owner;
@@ -268,6 +298,28 @@ public:
virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
virtual uint64_t light_get_version(RID p_light) const override;
+ /* LIGHT INSTANCE API */
+
+ LightInstance *get_light_instance(RID p_rid) { return light_instance_owner.get_or_null(p_rid); };
+ bool owns_light_instance(RID p_rid) { return light_instance_owner.owns(p_rid); };
+
+ virtual RID light_instance_create(RID p_light) override;
+ virtual void light_instance_free(RID p_light_instance) override;
+
+ virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override;
+ virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override;
+ virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override;
+ virtual void light_instance_mark_visible(RID p_light_instance) override;
+
+ _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) {
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
+ return li->light_type;
+ }
+ _FORCE_INLINE_ uint32_t light_instance_get_gl_id(RID p_light_instance) {
+ LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
+ return li->gl_id;
+ }
+
/* PROBE API */
virtual RID reflection_probe_allocate() override;
@@ -298,6 +350,24 @@ public:
virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override;
virtual bool reflection_probe_renders_shadows(RID p_probe) const override;
+ /* REFLECTION ATLAS */
+
+ virtual RID reflection_atlas_create() override;
+ virtual void reflection_atlas_free(RID p_ref_atlas) override;
+ virtual int reflection_atlas_get_size(RID p_ref_atlas) const override;
+ virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override;
+
+ /* REFLECTION PROBE INSTANCE */
+
+ virtual RID reflection_probe_instance_create(RID p_probe) override;
+ virtual void reflection_probe_instance_free(RID p_instance) override;
+ virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override;
+ virtual void reflection_probe_release_atlas_index(RID p_instance) override;
+ virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override;
+ virtual bool reflection_probe_instance_has_reflection(RID p_instance) override;
+ virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override;
+ virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override;
+
/* LIGHTMAP CAPTURE */
Lightmap *get_lightmap(RID p_rid) { return lightmap_owner.get_or_null(p_rid); };
@@ -338,6 +408,26 @@ public:
RID canvas_light_occluder_create();
void canvas_light_occluder_set_polylines(RID p_occluder, const LocalVector<Vector2> &p_lines);
*/
+
+ /* LIGHTMAP INSTANCE */
+
+ virtual RID lightmap_instance_create(RID p_lightmap) override;
+ virtual void lightmap_instance_free(RID p_lightmap) override;
+ virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override;
+
+ /* SHADOW ATLAS API */
+
+ virtual RID shadow_atlas_create() override;
+ virtual void shadow_atlas_free(RID p_atlas) override;
+ virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override;
+ virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override;
+ virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override;
+
+ virtual void shadow_atlas_update(RID p_atlas) override;
+
+ virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override;
+ virtual int get_directional_light_shadow_size(RID p_light_intance) override;
+ virtual void set_directional_shadow_count(int p_count) override;
};
} // namespace GLES3
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index e18c0ec649..8ea10539ec 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -1183,6 +1183,18 @@ AABB TextureStorage::decal_get_aabb(RID p_decal) const {
return AABB();
}
+/* DECAL INSTANCE API */
+
+RID TextureStorage::decal_instance_create(RID p_decal) {
+ return RID();
+}
+
+void TextureStorage::decal_instance_free(RID p_decal_instance) {
+}
+
+void TextureStorage::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) {
+}
+
/* RENDER TARGET API */
GLuint TextureStorage::system_fbo = 0;
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
index 4f4032723b..16bf406845 100644
--- a/drivers/gles3/storage/texture_storage.h
+++ b/drivers/gles3/storage/texture_storage.h
@@ -509,6 +509,12 @@ public:
virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+ /* DECAL INSTANCE */
+
+ virtual RID decal_instance_create(RID p_decal) override;
+ virtual void decal_instance_free(RID p_decal_instance) override;
+ virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override;
+
/* RENDER TARGET API */
static GLuint system_fbo;