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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-05-24 17:46:06 +0200 |
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committer | GitHub <noreply@github.com> | 2019-05-24 17:46:06 +0200 |
commit | da617b7943abc5a042e690c7133097dc137b3970 (patch) | |
tree | 38815db8c572c8240010a02853b0c945c4e4d6df /drivers/gles3 | |
parent | 147ff2095d8c7b52400654bdb31671909af9da47 (diff) | |
parent | 2abe7deae8cbb5932ed35d9bc937e0913a454c5c (diff) |
Merge pull request #29132 from clayjohn/sort_depth_fix
Fix "no depth test" and render_priority sorting
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 9aec348291..4552fddfe8 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2374,7 +2374,7 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G has_alpha = false; } - RenderList::Element *e = has_alpha ? render_list.add_alpha_element() : render_list.add_element(); + RenderList::Element *e = (has_alpha || p_material->shader->spatial.no_depth_test) ? render_list.add_alpha_element() : render_list.add_element(); if (!e) return; |