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authorHein-Pieter van Braam <hp@tmm.cx>2019-01-30 02:12:41 +0100
committerHein-Pieter van Braam <hp@tmm.cx>2019-01-30 06:43:56 +0100
commitd308eb091a6c6d73442a118d7069e855ec2b1c6d (patch)
treef5c0a90604b707a9149446abc9dc3126b7621af5 /drivers/gles3
parent35bb52011a4cbcd8ca3779ab1761244f06a33127 (diff)
Fix many asan and ubsan reported issues
This allows most demos to run without any ubsan or asan errors. There are still some things in thirdpart/ and some things in AudioServer that needs a look but this fixes a lot of issues. This should help debug less obvious issues, hopefully. This fixes #25217 and fixes #25218
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 4d6f37e093..da54f7a2af 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -373,7 +373,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
ucode = "uniform ";
}
- ucode += _prestr(E->get().precission);
+ ucode += _prestr(E->get().precision);
ucode += _typestr(E->get().type);
ucode += " " + _mkid(E->key());
ucode += ";\n";
@@ -464,7 +464,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
String vcode;
String interp_mode = _interpstr(E->get().interpolation);
- vcode += _prestr(E->get().precission);
+ vcode += _prestr(E->get().precision);
vcode += _typestr(E->get().type);
vcode += " " + _mkid(E->key());
vcode += ";\n";