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authorJuan Linietsky <reduzio@gmail.com>2017-08-27 19:03:19 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-08-27 19:04:19 -0300
commitd23f323cde8a1664d587b4fed1b8683be479ff40 (patch)
tree1b61e972c6199c83fdab4733e6b2e82ee5f43db6 /drivers/gles3
parent909c9e0ba06eabfc8e21735f09d7a624dfd9fa36 (diff)
-Moved script run to editor, removed from project
-fixed to code completion -fix shader crash bug reported by tagcup
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/shaders/scene.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index c9e9dacdb5..c1504593cb 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -1971,7 +1971,6 @@ FRAGMENT_SHADER_CODE
#ifdef SHADELESS
- frag_color=vec4(albedo,alpha);
diffuse_buffer=vec4(albedo.rgb,0.0);
specular_buffer=vec4(0.0);