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authorBastiaan Olij <mux213@gmail.com>2022-02-11 22:33:54 +1100
committerBastiaan Olij <mux213@gmail.com>2022-07-17 15:42:24 +1000
commitd139131aab7f228d5cca612b35289e6abd18e26a (patch)
tree65a6c1d6cfa959cc010f32284b5f1ba6ed866647 /drivers/gles3
parente3a8ab68ce7497b3752d29965c6a54c50d548144 (diff)
Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/storage/texture_storage.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
index de887f9184..b5d5641086 100644
--- a/drivers/gles3/storage/texture_storage.h
+++ b/drivers/gles3/storage/texture_storage.h
@@ -546,6 +546,16 @@ public:
void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps);
void render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color);
void render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region);
+ virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) override{};
+ virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override{};
+
+ void bind_framebuffer(GLuint framebuffer) {
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
+ }
+
+ void bind_framebuffer_system() {
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
+ }
String get_framebuffer_error(GLenum p_status);
};