diff options
author | Bastiaan Olij <mux213@gmail.com> | 2022-02-11 22:33:54 +1100 |
---|---|---|
committer | Bastiaan Olij <mux213@gmail.com> | 2022-07-17 15:42:24 +1000 |
commit | d139131aab7f228d5cca612b35289e6abd18e26a (patch) | |
tree | 65a6c1d6cfa959cc010f32284b5f1ba6ed866647 /drivers/gles3 | |
parent | e3a8ab68ce7497b3752d29965c6a54c50d548144 (diff) |
Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/storage/texture_storage.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h index de887f9184..b5d5641086 100644 --- a/drivers/gles3/storage/texture_storage.h +++ b/drivers/gles3/storage/texture_storage.h @@ -546,6 +546,16 @@ public: void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps); void render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color); void render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region); + virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) override{}; + virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override{}; + + void bind_framebuffer(GLuint framebuffer) { + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); + } + + void bind_framebuffer_system() { + glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); + } String get_framebuffer_error(GLenum p_status); }; |