diff options
author | Juan Linietsky <reduzio@gmail.com> | 2018-08-29 16:48:32 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2018-08-29 16:48:55 -0300 |
commit | cf834a22dc78950a9fba484a7f9db98da84cae59 (patch) | |
tree | b9d2e1674b3f1a8a90771889c762ac74930344de /drivers/gles3 | |
parent | 7b7f4b20cb6070b632824915033fca0d181b4c7f (diff) |
Ported CPU particles to 2D
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 643d50797e..da87a71679 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -832,6 +832,120 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur } } } break; + case Item::Command::TYPE_MULTIMESH: { + + Item::CommandMultiMesh *mmesh = static_cast<Item::CommandMultiMesh *>(c); + + RasterizerStorageGLES3::MultiMesh *multi_mesh = storage->multimesh_owner.getornull(mmesh->multimesh); + + if (!multi_mesh) + break; + + RasterizerStorageGLES3::Mesh *mesh_data = storage->mesh_owner.getornull(multi_mesh->mesh); + + if (!mesh_data) + break; + + RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(mmesh->texture, mmesh->normal_map); + + state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, multi_mesh->custom_data_format != VS::MULTIMESH_CUSTOM_DATA_NONE); + state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, true); + //reset shader and force rebind + state.using_texture_rect = true; + _set_texture_rect_mode(false); + + if (texture) { + Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); + state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size); + } + + int amount = MAX(multi_mesh->size, multi_mesh->visible_instances); + + for (int j = 0; j < mesh_data->surfaces.size(); j++) { + RasterizerStorageGLES3::Surface *s = mesh_data->surfaces[j]; + // materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing + glBindVertexArray(s->instancing_array_id); + + glBindBuffer(GL_ARRAY_BUFFER, multi_mesh->buffer); //modify the buffer + + int stride = (multi_mesh->xform_floats + multi_mesh->color_floats + multi_mesh->custom_data_floats) * 4; + glEnableVertexAttribArray(8); + glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0); + glVertexAttribDivisor(8, 1); + glEnableVertexAttribArray(9); + glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 4 * 4); + glVertexAttribDivisor(9, 1); + + int color_ofs; + + if (multi_mesh->transform_format == VS::MULTIMESH_TRANSFORM_3D) { + glEnableVertexAttribArray(10); + glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 8 * 4); + glVertexAttribDivisor(10, 1); + color_ofs = 12 * 4; + } else { + glDisableVertexAttribArray(10); + glVertexAttrib4f(10, 0, 0, 1, 0); + color_ofs = 8 * 4; + } + + int custom_data_ofs = color_ofs; + + switch (multi_mesh->color_format) { + + case VS::MULTIMESH_COLOR_NONE: { + glDisableVertexAttribArray(11); + glVertexAttrib4f(11, 1, 1, 1, 1); + } break; + case VS::MULTIMESH_COLOR_8BIT: { + glEnableVertexAttribArray(11); + glVertexAttribPointer(11, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, ((uint8_t *)NULL) + color_ofs); + glVertexAttribDivisor(11, 1); + custom_data_ofs += 4; + + } break; + case VS::MULTIMESH_COLOR_FLOAT: { + glEnableVertexAttribArray(11); + glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + color_ofs); + glVertexAttribDivisor(11, 1); + custom_data_ofs += 4 * 4; + } break; + } + + switch (multi_mesh->custom_data_format) { + + case VS::MULTIMESH_CUSTOM_DATA_NONE: { + glDisableVertexAttribArray(12); + glVertexAttrib4f(12, 1, 1, 1, 1); + } break; + case VS::MULTIMESH_CUSTOM_DATA_8BIT: { + glEnableVertexAttribArray(12); + glVertexAttribPointer(12, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, ((uint8_t *)NULL) + custom_data_ofs); + glVertexAttribDivisor(12, 1); + + } break; + case VS::MULTIMESH_CUSTOM_DATA_FLOAT: { + glEnableVertexAttribArray(12); + glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + custom_data_ofs); + glVertexAttribDivisor(12, 1); + } break; + } + + if (s->index_array_len) { + glDrawElementsInstanced(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0, amount); + } else { + glDrawArraysInstanced(gl_primitive[s->primitive], 0, s->array_len, amount); + } + + glBindVertexArray(0); + } + + state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, false); + state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, false); + state.using_texture_rect = true; + _set_texture_rect_mode(false); + + } break; case Item::Command::TYPE_PARTICLES: { Item::CommandParticles *particles_cmd = static_cast<Item::CommandParticles *>(c); |