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authorJuan Linietsky <reduzio@gmail.com>2016-10-05 01:26:35 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-10-05 01:26:35 -0300
commitcf5778e51a883936ffc896231da8259e5ebabc0a (patch)
tree286f7eb7956a5c2c275276bbc9e3db5e3ff0730f /drivers/gles3
parenta6e9dc615346f44b68b418483dd218d11ba4a674 (diff)
-Added ViewportContainer, this is the only way to make viewports show up in GUI now
-2D editing now seems to work -Added some functions and refactoring to Viewport
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp18
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp4
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp64
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h5
4 files changed, 74 insertions, 17 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index f24560763f..a1e755cb4a 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -111,6 +111,15 @@ void RasterizerCanvasGLES3::light_internal_free(RID p_rid) {
void RasterizerCanvasGLES3::canvas_begin(){
+ if (storage->frame.current_rt && storage->frame.clear_request) {
+ // a clear request may be pending, so do it
+
+ glClearColor( storage->frame.clear_request_color.r, storage->frame.clear_request_color.g, storage->frame.clear_request_color.b, storage->frame.clear_request_color.a );
+ glClear(GL_COLOR_BUFFER_BIT);
+ storage->frame.clear_request=false;
+
+ }
+
/*canvas_shader.unbind();
canvas_shader.set_custom_shader(0);
canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE,false);
@@ -504,7 +513,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item,Item *curr
}
if (rect->flags&CANVAS_RECT_FLIP_V) {
- src_rect.size.x*=-1;
+ src_rect.size.y*=-1;
}
if (rect->flags&CANVAS_RECT_TRANSPOSE) {
@@ -769,14 +778,7 @@ void RasterizerGLES2::_canvas_item_setup_shader_params(CanvasItemMaterial *mater
void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list,int p_z,const Color& p_modulate,Light *p_light) {
- if (storage->frame.clear_request) {
- // a clear request may be pending, so do it
- glClearColor( storage->frame.clear_request_color.r, storage->frame.clear_request_color.g, storage->frame.clear_request_color.b, storage->frame.clear_request_color.a );
- glClear(GL_COLOR_BUFFER_BIT);
- storage->frame.clear_request=false;
-
- }
Item *current_clip=NULL;
RasterizerStorageGLES3::Shader *shader_cache=NULL;
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index ba83a572e5..27b0690645 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -141,7 +141,7 @@ void RasterizerGLES3::set_current_render_target(RID p_render_target){
storage->frame.current_rt=rt;
storage->frame.clear_request=false;
- glViewport(0,0,rt->width,rt->height);
+ glViewport(0,0,rt->width,rt->height);
} else {
storage->frame.current_rt=NULL;
@@ -155,6 +155,7 @@ void RasterizerGLES3::restore_render_target() {
ERR_FAIL_COND(storage->frame.current_rt==NULL);
RasterizerStorageGLES3::RenderTarget * rt = storage->frame.current_rt;
+ glBindFramebuffer(GL_FRAMEBUFFER,rt->front.fbo);
glViewport(0,0,rt->width,rt->height);
}
@@ -176,6 +177,7 @@ void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target,const Rec
ERR_FAIL_COND(!rt);
canvas->canvas_begin();
+ glDisable(GL_BLEND);
glBindFramebuffer(GL_FRAMEBUFFER,storage->config.system_fbo);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D,rt->front.color);
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 515db39098..b4d65080a4 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1483,6 +1483,12 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) {
rt->depth=0;
}
+ Texture *tex = texture_owner.get(rt->texture);
+ tex->alloc_height=0;
+ tex->alloc_width=0;
+ tex->width=0;
+ tex->height=0;
+
}
void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){
@@ -1490,6 +1496,8 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){
if (rt->width<=0 || rt->height<=0)
return;
+ glActiveTexture(GL_TEXTURE0);
+
glGenFramebuffers(1, &rt->front.fbo);
glBindFramebuffer(GL_FRAMEBUFFER, rt->front.fbo);
@@ -1512,6 +1520,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){
GLuint color_internal_format;
GLuint color_format;
GLuint color_type;
+ Image::Format image_format;
if (config.fbo_format==FBO_FORMAT_16_BITS) {
@@ -1520,28 +1529,33 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){
color_internal_format=GL_RGB5_A1;
color_format=GL_RGBA;
color_type=GL_UNSIGNED_SHORT_5_5_5_1;
+ image_format=Image::FORMAT_RGBA5551;
} else {
color_internal_format=GL_RGB565;
color_format=GL_RGB;
color_type=GL_UNSIGNED_SHORT_5_6_5;
+ image_format=Image::FORMAT_RGB565;
}
- } else if (config.fbo_format==FBO_FORMAT_32_BITS) {
+ } else if (config.fbo_format==FBO_FORMAT_32_BITS || (config.fbo_format==FBO_FORMAT_FLOAT && rt->flags[RENDER_TARGET_NO_3D])) {
if (rt->flags[RENDER_TARGET_TRANSPARENT]) {
color_internal_format=GL_RGBA8;
color_format=GL_RGBA;
color_type=GL_UNSIGNED_BYTE;
+ image_format=Image::FORMAT_RGBA8;
} else {
color_internal_format=GL_RGB10_A2;
color_format=GL_RGBA;
color_type=GL_UNSIGNED_INT_2_10_10_10_REV;
+ image_format=Image::FORMAT_RGBA8;//todo
}
} else if (config.fbo_format==FBO_FORMAT_FLOAT) {
color_internal_format=GL_RGBA16F;
color_format=GL_RGBA;
color_type=GL_HALF_FLOAT;
+ image_format=Image::FORMAT_RGBAH;
}
glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, NULL);
@@ -1559,6 +1573,19 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){
ERR_FAIL_COND( status != GL_FRAMEBUFFER_COMPLETE );
}
+ Texture *tex = texture_owner.get(rt->texture);
+ tex->format=image_format;
+ tex->gl_format_cache=color_format;
+ tex->gl_type_cache=color_type;
+ tex->gl_internal_format_cache=color_internal_format;
+ tex->tex_id=rt->front.color;
+ tex->width=rt->width;
+ tex->alloc_width=rt->width;
+ tex->height=rt->height;
+ tex->alloc_height=rt->height;
+
+
+ texture_set_flags(rt->texture,tex->flags);
if (!rt->flags[RENDER_TARGET_NO_SAMPLING]) {
@@ -1662,6 +1689,31 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){
RID RasterizerStorageGLES3::render_target_create(){
RenderTarget *rt = memnew( RenderTarget );
+
+ Texture * t = memnew( Texture );
+
+ t->flags=0;
+ t->width=0;
+ t->height=0;
+ t->alloc_height=0;
+ t->alloc_width=0;
+ t->format=Image::FORMAT_R8;
+ t->target=GL_TEXTURE_2D;
+ t->gl_format_cache=0;
+ t->gl_internal_format_cache=0;
+ t->gl_type_cache=0;
+ t->data_size=0;
+ t->compressed=false;
+ t->srgb=false;
+ t->total_data_size=0;
+ t->ignore_mipmaps=false;
+ t->mipmaps=0;
+ t->active=true;
+ t->tex_id=0;
+
+
+ rt->texture=texture_owner.make_rid(t);
+
return render_target_owner.make_rid(rt);
}
@@ -1686,13 +1738,9 @@ RID RasterizerStorageGLES3::render_target_get_texture(RID p_render_target) const
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt,RID());
-
- return RID();
+ return rt->texture;
}
-Image RasterizerStorageGLES3::render_target_get_image(RID p_render_target) const{
- return Image();
-}
void RasterizerStorageGLES3::render_target_set_flag(RID p_render_target,RenderTargetFlags p_flag,bool p_value) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
@@ -1889,12 +1937,16 @@ bool RasterizerStorageGLES3::free(RID p_rid){
RenderTarget *rt = render_target_owner.getornull(p_rid);
_render_target_clear(rt);
+ Texture *t=texture_owner.get(rt->texture);
+ texture_owner.free(rt->texture);
+ memdelete(t);
render_target_owner.free(p_rid);
memdelete(rt);
} else if (texture_owner.owns(p_rid)) {
// delete the texture
Texture *texture = texture_owner.get(p_rid);
+ ERR_FAIL_COND_V(texture->render_target,true); //cant free the render target texture, dude
info.texture_mem-=texture->total_data_size;
texture_owner.free(p_rid);
memdelete(texture);
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index eb6cd0bd92..9820fbc941 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -117,7 +117,6 @@ public:
bool active;
GLuint tex_id;
-
RenderTarget *render_target;
Texture() {
@@ -361,6 +360,8 @@ public:
bool used_in_frame;
+ RID texture;
+
RenderTarget() {
width=0;
@@ -387,7 +388,7 @@ public:
virtual RID render_target_create();
virtual void render_target_set_size(RID p_render_target,int p_width, int p_height);
virtual RID render_target_get_texture(RID p_render_target) const;
- virtual Image render_target_get_image(RID p_render_target) const;
+
virtual void render_target_set_flag(RID p_render_target,RenderTargetFlags p_flag,bool p_value);
virtual bool render_target_renedered_in_frame(RID p_render_target);