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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-12-07 22:23:40 +0100
committerGitHub <noreply@github.com>2022-12-07 22:23:40 +0100
commitcf093f8e47f9508565cdc52bb724dbdb3d548e90 (patch)
treee2e7a765f608a85c0039971201869f7d0ebe46d4 /drivers/gles3
parent5852efedbd5a09d6769cb99f76dd2fb3bfa1c16a (diff)
parent1aa61a877a61cf72833151f8e38aacdf7713ee03 (diff)
Merge pull request #69733 from clayjohn/GLES3-skeleton-leak
Properly free Skeleton RID in RenderingServer.free()
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/storage/utilities.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/drivers/gles3/storage/utilities.cpp b/drivers/gles3/storage/utilities.cpp
index fe900c7cfb..02a110e3e5 100644
--- a/drivers/gles3/storage/utilities.cpp
+++ b/drivers/gles3/storage/utilities.cpp
@@ -156,6 +156,9 @@ bool Utilities::free(RID p_rid) {
} else if (GLES3::ParticlesStorage::get_singleton()->owns_particles_collision_instance(p_rid)) {
GLES3::ParticlesStorage::get_singleton()->particles_collision_instance_free(p_rid);
return true;
+ } else if (GLES3::MeshStorage::get_singleton()->owns_skeleton(p_rid)) {
+ GLES3::MeshStorage::get_singleton()->skeleton_free(p_rid);
+ return true;
} else {
return false;
}