diff options
author | David Sichma <sichmada@gmail.com> | 2018-08-02 21:04:33 +0200 |
---|---|---|
committer | David Sichma <sichmada@gmail.com> | 2018-08-02 21:55:02 +0200 |
commit | c101dd5fa62708b5c8175a9d8b0bfedd2b306961 (patch) | |
tree | 27f99b6dadd43ed461a1519ed82414979e5529d4 /drivers/gles3 | |
parent | 6c569c90b666c7fb773eca3948fc76ba7a160a27 (diff) |
Keeping track of discard
Shader compilation now keeps track of the discard key word.
Previously only variables were monitored. But discard, which needs
special treatment in some cases, went unnoticed by the compiler as
discard is not a variable but a flow control.
This commit adds monitoring for discard.
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 4ff8c72e13..510188184b 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -700,6 +700,11 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener } } else if (cfnode->flow_op == SL::FLOW_OP_DISCARD) { + if (p_actions.usage_flag_pointers.has("DISCARD") && !used_flag_pointers.has("DISCARD")) { + *p_actions.usage_flag_pointers["DISCARD"] = true; + used_flag_pointers.insert("DISCARD"); + } + code = "discard;"; } else if (cfnode->flow_op == SL::FLOW_OP_CONTINUE) { |