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authorRémi Verschelde <rverschelde@gmail.com>2022-02-16 13:56:32 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-02-16 14:06:29 +0100
commitb8b45804485f7ca18f035f1eeb7a1ac0cf591cac (patch)
treec0fb75bd8d45125f436ccf0b64fcbae464b11ad9 /drivers/gles3
parentf5b9cbaff6f0a058d08187b3124948ae68848cd0 (diff)
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp1
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp12
-rw-r--r--drivers/gles3/shader_gles3.cpp1
-rw-r--r--drivers/gles3/texture_loader_gles3.cpp1
4 files changed, 11 insertions, 4 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 121dc86fb2..1382573461 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "rasterizer_scene_gles3.h"
+
#ifdef GLES3_ENABLED
// TODO: 3D support not implemented yet.
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index a7638b49ec..abbba13ee6 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "rasterizer_storage_gles3.h"
+
#ifdef GLES3_ENABLED
#include "core/config/project_settings.h"
@@ -3716,10 +3717,11 @@ void RasterizerStorageGLES3::canvas_light_occluder_set_polylines(RID p_occluder,
co->lines = p_lines;
if (p_lines.size() != co->len) {
- if (co->index_id)
+ if (co->index_id) {
glDeleteBuffers(1, &co->index_id);
- if (co->vertex_id)
+ } if (co->vertex_id) {
glDeleteBuffers(1, &co->vertex_id);
+ }
co->index_id = 0;
co->vertex_id = 0;
@@ -4014,10 +4016,12 @@ bool RasterizerStorageGLES3::free(RID p_rid) {
} else if (canvas_occluder_owner.owns(p_rid)) {
CanvasOccluder *co = canvas_occluder_owner.get_or_null(p_rid);
- if (co->index_id)
+ if (co->index_id) {
glDeleteBuffers(1, &co->index_id);
- if (co->vertex_id)
+ }
+ if (co->vertex_id) {
glDeleteBuffers(1, &co->vertex_id);
+ }
canvas_occluder_owner.free(p_rid);
memdelete(co);
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index 7ae8b4e3bf..9349722625 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "shader_gles3.h"
+
#ifdef GLES3_ENABLED
#include "core/io/compression.h"
diff --git a/drivers/gles3/texture_loader_gles3.cpp b/drivers/gles3/texture_loader_gles3.cpp
index 1cbda02121..f8d4cfdc61 100644
--- a/drivers/gles3/texture_loader_gles3.cpp
+++ b/drivers/gles3/texture_loader_gles3.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "texture_loader_gles3.h"
+
#ifdef GLES3_ENABLED
#include "core/io/file_access.h"