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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-07-08 08:16:50 +0200
committerGitHub <noreply@github.com>2019-07-08 08:16:50 +0200
commitaf801820169865498f074ea9f155e680fc6db027 (patch)
tree552484a6f3a9336c344bcae53428c54345c0035b /drivers/gles3
parent17e9030e485e0b9147fa573d45ab71f606b3442b (diff)
parent9a77d748c0d4e1c3dceb40216b9a345073032361 (diff)
Merge pull request #30407 from qarmin/small_fixess
Fixes minor issues found by static analyzer
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 7efe6a987a..c4cfd1e765 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -2526,19 +2526,19 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
int v = value;
GLuint *gui = (GLuint *)data;
- gui[0] = v & 1 ? GL_TRUE : GL_FALSE;
- gui[1] = v & 2 ? GL_TRUE : GL_FALSE;
- gui[2] = v & 4 ? GL_TRUE : GL_FALSE;
+ gui[0] = (v & 1) ? GL_TRUE : GL_FALSE;
+ gui[1] = (v & 2) ? GL_TRUE : GL_FALSE;
+ gui[2] = (v & 4) ? GL_TRUE : GL_FALSE;
} break;
case ShaderLanguage::TYPE_BVEC4: {
int v = value;
GLuint *gui = (GLuint *)data;
- gui[0] = v & 1 ? GL_TRUE : GL_FALSE;
- gui[1] = v & 2 ? GL_TRUE : GL_FALSE;
- gui[2] = v & 4 ? GL_TRUE : GL_FALSE;
- gui[3] = v & 8 ? GL_TRUE : GL_FALSE;
+ gui[0] = (v & 1) ? GL_TRUE : GL_FALSE;
+ gui[1] = (v & 2) ? GL_TRUE : GL_FALSE;
+ gui[2] = (v & 4) ? GL_TRUE : GL_FALSE;
+ gui[3] = (v & 8) ? GL_TRUE : GL_FALSE;
} break;
case ShaderLanguage::TYPE_INT: {
@@ -3441,7 +3441,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
glGenBuffers(1, &surface->vertex_id);
glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
- glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), p_format & VS::ARRAY_FLAG_USE_DYNAMIC_UPDATE ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), (p_format & VS::ARRAY_FLAG_USE_DYNAMIC_UPDATE) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
if (p_format & VS::ARRAY_FORMAT_INDEX) {